Article View: comp.sys.ibm.pc.games
Article #66553Re: New 3D Game Rendering Method
From: pop
Date: Fri, 29 Nov 1996 00:00
Date: Fri, 29 Nov 1996 00:00
36 lines
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2718 bytes
Udo Stenzel wrote: > > Cliff Stabbert wrote: > > > > On 18 Nov 1996 22:29:38 -0800, Jonathan Blow <j...@bolt-action.com> > > wrote: > > > > <snip> > > > > >Yes, I downloaded and ran the software. It looks to me exactly > > >like a raycasting voxel engine, so I assume that Mr. Janczewski > > >has independently "discovered" this technique. (He mentions on > > >his web page "the two main types of graphics techniques" and doesn't > > >at all mention voxels, so I assume he'd never heard of them.) > > > > Well I'm all for praising people when they 'invent' something cool, > > even if it's been done before...besides, I'm not sure that what > > he's doing *is* like traditional voxel engines...not sure how > > voxel engines work but the ones I've seen were landscapes > > (Comanche (mix with sprites?), Terra Nova (mix with polys?), Magic > > Carpet) and didn't seem to have lots of well-detailed 3D objects in > > them. If he can get this running at good frame rates with a large > > world, as he claims, I would say he's doing something new - I haven't > > seen a PC game that has that. > > From what I heard, I believe I read about something similar in PC > Underground by B. Bertelson and others. Well they call it a voxel engine, > but it isn't, I think. They actually texture-map a flat plane, being I was always curious why they were called voxels. Height mapping makes a lot of sense to me, but voxels?? A voxel object is something built out of a bunch of cubes. During rendering, the cubes are treated like rectangles according to the perspective postion of them. This is what I've learned from some free net sources. I don't know if it's correct or not, but it makes sense to me. Pixels form 2d space, voxels form 3d space. Pixels are tiny squares, while voxels are tiny cubes.
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From: pop <p...@undergrad.math.uwaterloo.ca> Subject: Re: New 3D Game Rendering Method Date: 1996/11/29 Message-ID: <329E2FA3.41C6@undergrad.math.uwaterloo.ca> X-Deja-AN: 201312780 sender: ne...@undergrad.math.uwaterloo.ca (news spool owner) references: <328FCA2B.6517@faza.win.net> <01bbd5de$e8e68ca0$0300a8c0@caladium.lw.net> <56rk4i$hfn@scam.XCF.Berkeley.EDU> <575v2q$8t9@park.interport.net> <329D2A99.1CE@studserv.uni-leipzig.de> organization: University of Waterloo mime-version: 1.0 newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d x-mailer: Mozilla 3.0 (X11; I; AIX 2) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit