Article View: comp.sys.ibm.pc.games
Article #66552Re: New 3D Game Rendering Method
From: h... Nicholas Vinen
Date: Thu, 28 Nov 1996 00:00
Date: Thu, 28 Nov 1996 00:00
15 lines
1823 bytes
1823 bytes
: but it isn't, I think. They actually texture-map a flat plane, being : parallel to the ground (which is easy and fast), but draw not only a : point for each texel, but a vertical line. This is slow due to the divide : needed for calculating the height and looks ugly to me, too. : Possible Mr. Janczewski is doing something similar. Maybe even without : proper calculation of the "voxels" height to accelerate it. : Udo Stenzel No divide necessary. I managed to get it going at a respectable framerate looking nice and smooth on a 486/33 a while back in a 16k intro. The funny thing was, it was such a fast effect it was faster on my 486/33 with a good video card than on a friend's 486/100 with an average one.
Technical Details
Message-ID:
<57is01$6pa@grumpy.fl.net.au>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<328FCA2B.6517@faza.win.net> <01bbd5de$e8e68ca0$0300a8c0@caladium.lw.net> <56rk4i$hfn@scam.XCF.Berkeley.EDU> <575v2q$8t9@park.interport.net> <329D2A99.1CE@studserv.uni-leipzig.de>Show Full Headers
Complete Article Headers
From: h...@cafu.fl.net.au (Nicholas Vinen) Subject: Re: New 3D Game Rendering Method Date: 1996/11/28 Message-ID: <57is01$6pa@grumpy.fl.net.au> X-Deja-AN: 201156866 references: <328FCA2B.6517@faza.win.net> <01bbd5de$e8e68ca0$0300a8c0@caladium.lw.net> <56rk4i$hfn@scam.XCF.Berkeley.EDU> <575v2q$8t9@park.interport.net> <329D2A99.1CE@studserv.uni-leipzig.de> followup-to: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d organization: First Link Internet Services, Sydney Australia reply-to: h...@fl.net.au newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit