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Article #66206

Re: online apps (was Re: Cable Connection - Now what?)

#66206
From: Eep²
Date: Sat, 17 Aug 2002 05:08
14 lines
2302 bytes
So make the game fun then. <shrug> There's no reason you can't use a multi-user level editor to create a fun multi-(or single-)user game. Duh. The POINT is to not require the game levels/worlds/environments to be created outside of the "game" (holodeck, if you will) itself. It's simply FAR more intuitive and gives instant feedback if designed well enough of course. Just watch the Star Trek: The Next Generation episode where they recreate the alien environment on the holodeck in order to flesh out their alien abductions. Being able to do that at least on 21st century computers (minus the holographic tech) would be awesome!

redsniper7000 wrote:

> Eep² wrote in message <3D5D08CD...@tnlc.com>...
> >Then there's Active Worlds (http://activeworlds.com/ ) and other VR
> (virtual reality) programs which are trying to become multi-user level
> editors (and Active Worlds is the closest but still has a LONG way to go)
> that allow games (of which AW has basic board games) and other interaction
> (building, chatting, "sight-seeing", etc). That's the future of online
> gaming...
> >
>
> Not it's not. A game has to be FUN.
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Subject: Re: online apps (was Re: Cable Connection - Now what?)
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