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Article #66204

Re: games: fun vs winning (was Re: online apps)

#66204
From: Robert Tweed
Date: Sat, 17 Aug 2002 07:30
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"Alex Sramek" <asr...@csulb.edu> wrote in message
news:3D5DF001.1060500@csulb.edu...
>
> > Fun hardly requires winning; Maxis built an entire industry (the sim)
based on non-winning games.
>
> I wouldn't say the sim games are non-winning.  They just don't have
> end-game wins.  They are games of smaller, incremental wins.  Reach
> 10,000 population and get a statue, that's a win.  Build your first
> arco, that's a win.  Destroy your town with aliens or monsters, that's
> (strangely enough) a win.  Just because you don't say "I won!  I beat
> the game!", doesn't mean you haven't won in some respect.

That's one way to look at it, but the Sim games are the subject of a lot of
discussion over whether they are games or toys. Since there is no in-built
definition of what is a goal and what isn't (the goals are the individual
goals of the player) I would say that it's a toy: what people do with it is
create their own game. It's a subtle difference, but it exists nonetheless.

- Robert
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From: "Robert Tweed" <robert...@killingmoon.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.games.development.design,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games,sci.virtual-worlds.apps
Subject: Re: games: fun vs winning (was Re: online apps)
Date: Sat, 17 Aug 2002 08:30:31 +0100
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