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Article #66094Re: Nintendo should make a 9-11 game
From: arc... Andrew Ryan Chang
Date: Sat, 30 Mar 2002 09:47
Date: Sat, 30 Mar 2002 09:47
47 lines
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3515 bytes
In article <uaakav2...@corp.supernews.com>, Dean Siren <d...@iu.net> wrote: >Daniel, you've done much better than most of the people on this group by >understanding that murder is bad and rescue is good. Most gamers tell me that >games that promote murder are good while a game that promote saving lives are >bad, especially if they're realistic. Gee, that's the kind of sentiment we've >heard from Talibs. So that's who's been calling me stupid! No. We're calling you stupid because what makes a hero in real life doesn't necessarily make for a worthwhile game. 1) The event, from collision to collapse, took less than two hours of real time. That's both too long for a casual gaming session and way too short for a production game. 2) Thousands of people died; no game could possibly allow you to save _everyone_ without trivializing the real world event and the actual rescue workers. In fact, the whole premise of the game as proposed sounds like an exercise in second-guessing (and in the most asinine way) the rescue attempts of the police and fire dept. 2.5) Obtaining victim likenesses would be ghoulish AND a legal nightmare. Not using them would be callously rewriting history. 3) Maybe it's a failure of my imagination, but I can't see how a game can convey the sense that you're carrying a *ton* of safety gear, climbing a scary number of stories *up*. For the gamer, he's going to be moving via the control pad, and the sense of fatigue just won't be there. Actually, it's more than just fatigue; if/when the player character (or characters, if this is more like an RTS game) die, the sense of *death* is simply not going to be there. Games let you continue all the time. Even if this one didn't, you'd still have the option of pressing Reset and taking another whack at it. There is no "this is our only chance" feeling. Now, that may not have stopped Burning Rangers, but then again, Burning Rangers was considerably more stylized than what you propose, AND (much more importantly) was NOT attached to any real-life tragedy. 4) The wounds are still fresh. It's barely been a half a year; the rubble from the WTC has not even been fully cleared away. We shouldn't have to tell you this. -- Absolute clean, help teach the Moral ABC mason Hillel taught carpenter Jesus to unite all mankind free! 6 billion strong & we're All-One! "Listen Children Eternal Father Eternal One!" Exceptions Eternally? Absolute None! -Dr Bronner
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!newsfeed.berkeley.edu!news-hog.berkeley.edu!ucberkeley!cyclone.bc.net!news.sfu.ca!not-for-mail From: arc...@sfu.ca (Andrew Ryan Chang) Newsgroups: rec.games.video.nintendo,rec.games.video.sony,alt.games.video.xbox,comp.sys.ibm.pc.games,alt.current-events.wtc-explosion Subject: Re: Nintendo should make a 9-11 game Date: 30 Mar 2002 09:47:36 GMT Organization: Simon Fraser University Lines: 47 Message-ID: <a841jo$rqm$1@morgoth.sfu.ca> References: <ua78l3iqf73vfb@corp.supernews.com> <vZ_o8.8474$VR6.512926@wagner.videotron.net> <uaakav2dfe9fb9@corp.supernews.com> NNTP-Posting-Host: fraser.host.sfu.ca X-Trace: morgoth.sfu.ca 1017481656 28502 192.168.100.25 (30 Mar 2002 09:47:36 GMT) X-Complaints-To: ne...@news.sfu.ca NNTP-Posting-Date: 30 Mar 2002 09:47:36 GMT X-Newsreader: trn 4.0-test70 (17 January 1999) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit