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Article #66093

Re: Nintendo should make a 9-11 game

#66093
From: Dean Siren
Date: Sat, 30 Mar 2002 05:47
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Daniel, you've done much better than most of the people on this group by 
understanding that murder is bad and rescue is good.  Most gamers tell me that
games that promote murder are good while a game that promote saving lives are
bad, especially if they're realistic.  Gee, that's the kind of sentiment we've
heard from Talibs.  So that's who's been calling me stupid!



> Even a Mario-dressed firefighter in Mushroompolis would be of very bad taste
> at the moment or anytime! Dean, you've just sent a lingering chill in my
> spine; there must be thousands of unique, unexploited ideas ripe for a visit
> or too to our dear virtual worlds, but this one is way down the depressing
> lane. Do players really crave the sight of blood at any price, in order to
> classify a game as Mature? I'd say, even shooters as innocent as Perfect
> Dark or Red Faction are utterly puerile, as far as I'm concerned. Actually,
> you brought a good point by referring indirectly to a topic I've been
> discussing a lot with 20-40 year-old gamers lately: the big challenge for
> videogames makers now seems to rely in finding ways to keep adults' ludic
> interest in bright, smart, positively innovative games instead of in
> endlessly gloomy corridors of death. In the long run, those "games" really
> drain the essence of life from your soul, leaving you an empty, bitter
> husk.Grey and red tones, slimy textures, combined to obnoxious riffle or
> screaming sounds are nothing but PC teen nerds' wet dreams.
>
> Try again!
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From: "Dean Siren" <d...@iu.net>
Newsgroups: rec.games.video.nintendo,rec.games.video.sony,alt.games.video.xbox,comp.sys.ibm.pc.games,alt.current-events.wtc-explosion
Subject: Re: Nintendo should make a 9-11 game
Date: Sat, 30 Mar 2002 00:47:09 -0500
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