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Article #588

Re: LHX compared to Gunship 2000?

#588
From: op... robin.g.kim
Date: Mon, 18 May 1992 18:30
33 lines
1899 bytes
In article <1992May17.2...@bronze.ucs.indiana.edu> Brad Taplin <bta...@silver.ucs.indiana.edu> writes:
>Hello. Been using Gunship 2000 lately. Play is nice,
>but I've a few gripes and wonder if another flight
>simulator might do better in these areas:
>
>1. Screen updates are only a few per second it seems.
>   Useable but not what I'd call realistic. Too bad.

On a 25 MHz 386, the update rate is good unless too many objects are on the
screen at once, such as near the base.

>2. When I die I wanna start again quick, not sit
>   idle tolerating the ridiculous debriefing biz!

Just hit the Enter key a few times.

>3. Far too many damned info and idiot screens make
>   starting the game downright monotonous. I almost
>   always use an Apache, with Hellfires or TOWs, and
>   Stingers, and plan as I go. Enough pretty intros!

Perhaps if you only fly single helicopter missions, this is true, but
when you have to pick helicopters and weapons for five people, this stage
is pretty important.  I've found that the Apache is a poor choice when
commanding a five helicopter unit.  Also, the less capable the helicopter
you fly, the more points you get for accomplishing your mission.

>Anyone experienced both? Alternatives? Suggestions?

Sorry, I've only played GS2000.

Robin
ihlpy!op...@att.att.com
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References: <1992May17.232146.29725@bronze.ucs.indiana.edu>

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From: op...@cbnewsc.cb.att.com (robin.g.kim)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: LHX compared to Gunship 2000?
Summary: GS2000 stuff
Message-ID: <1992May18.183034.17987@cbnewsc.cb.att.com>
Date: 18 May 92 18:30:34 GMT
References: <1992May17.232146.29725@bronze.ucs.indiana.edu>
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