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Article #490Re: Wolf3d map generator
From: Richard Lawrence
Date: Tue, 19 May 1992 18:04
Date: Tue, 19 May 1992 18:04
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In article <1992May19.1...@edsi.plexus.COM> ch...@edsi.plexus.COM (Chuck Tomasi) writes: >d...@loni.ucla.edu (Debjoti Sensharma) writes: > >:)When I shoot regular guards, I shoot 3 times just to make sure. > >My partner at work does that all the time as well. I don't understand >it. On "Death Incarnate" the gaurds don't yield that many bullets. In >some cases it takes more to kill them than the return. Try conserving >bullets. You'll need them later. You'll need them to kill "Ah-nuld." >-- There's plenty of bullets on level 9 (secret door) to kill "Ah-nuld". Besides, if you only hit a guard a glancing blow, it sometimes takes three shots to lay him down. I killed an SS guy with my knife on death incarnate last night! :-).
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!gtsi!rich From: rich@gtsi.uucp (Richard Lawrence) Subject: Re: Wolf3d map generator Message-ID: <BoIFJx.AJ3@gtsi.uucp> Keywords: Wolf3d map Organization: Government Technology Services, Inc. References: <1992May17.213210.13461@ncsu.edu> <deb.62@loni.ucla.edu> <1992May19.114215.11905@edsi.plexus.COM> Date: Tue, 19 May 1992 18:04:45 GMT Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit