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Article #490

Re: Wolf3d map generator

#490
From: Richard Lawrence
Date: Tue, 19 May 1992 18:04
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In article <1992May19.1...@edsi.plexus.COM> ch...@edsi.plexus.COM (Chuck Tomasi) writes:
>d...@loni.ucla.edu (Debjoti Sensharma) writes:
>
>:)When I shoot regular guards, I shoot 3 times just to make sure.
>
>My partner at work does that all the time as well.  I don't understand
>it.  On "Death Incarnate" the gaurds don't yield that many bullets.  In
>some cases it takes more to kill them than the return.  Try conserving
>bullets.  You'll need them later.  You'll need them to kill "Ah-nuld."
>-- 

There's plenty of bullets on level 9 (secret door) to kill "Ah-nuld". 
Besides, if you only hit a guard a glancing blow, it sometimes takes 
three shots to lay him down. 

I killed an SS guy with my knife on death incarnate last night! :-).
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Message-ID: <BoIFJx.AJ3@gtsi.uucp>
Path: mbox-mo1.pugleaf.net!sparky!uunet!gtsi!rich
References: <1992May17.213210.13461@ncsu.edu> <deb.62@loni.ucla.edu> <1992May19.114215.11905@edsi.plexus.COM>

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Newsgroups: comp.sys.ibm.pc.games
Path: mbox-mo1.pugleaf.net!sparky!uunet!gtsi!rich
From: rich@gtsi.uucp (Richard Lawrence)
Subject: Re: Wolf3d map generator
Message-ID: <BoIFJx.AJ3@gtsi.uucp>
Keywords: Wolf3d map
Organization: Government Technology Services, Inc.
References: <1992May17.213210.13461@ncsu.edu> <deb.62@loni.ucla.edu> <1992May19.114215.11905@edsi.plexus.COM>
Date: Tue, 19 May 1992 18:04:45 GMT
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