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Article #457Re: Civilization strategies (was Any civilization buffs...)
From: da... davE
Date: Sun, 17 May 1992 02:05
Date: Sun, 17 May 1992 02:05
53 lines
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3620 bytes
Well, ignore my first strategy posting. I guess there was a reason I only got to the Prince level.... I'd like to reiterate some of the e-mail information I've been getting. Much of it has already been mentioned. Pyramids....I seriously underestimated their usefulness, though it's generally not a good idea to switch to republic or democracy until your cities can support the added load on your production. Go too soon and your smaller cities will bog down. Diplomats....useful if you have a lot of cash, especially when faced with a war enemy that has you outgunned and outtechnologied. At the very minimum, you should establish embassies with all existing countries to keep tabs on their development. In one game I successfully thwarted an invasion by simply buying them off as they came in. Sometimes it doesn't work, though, and I'm not sure of the reason, whether having two units on a square makes them resistant to bribery or maybe that veterans can't be bribed. Any clues? Wars....do them quick and decisive. If you're occupying a continent with a couple other countries, unless they're close to you you'll end up chasing them all over creation and wasting valuable time that can be spent on development. It's better to get your own yard whipped into shape. If you handle your science and economy right, you'll have no problem kicking ass later. One other thing....keep your people happy, and make sure to get wonders that work to that end, especially Women's Suffrage. Without that you'll have a rough time waging war as a democracy or find it impossible. If you think you'll have a problem, make sure your treasury is full 'cause you'll need it. Dropping down to monarchy or communism will mark a quantum leap down in production, and unless you like building all your nice improvements over again, you'll be severely handicapped when the war ends. A word about nukes....I don't like 'em (the pacifist in me shines through =-) but sometimes that's the only way to take a city, especially if you're battling fortified armoured personnel carriers and your firepower is being successfully thwarted. Nukes can be launced from carriers too. I've had limited success with bombers, but some folks love 'em. My most successful wars have had a lot of previous planning. If you have the production, send a half dozen battleships, a half-dozen transports filled with veteran armour, and unload them all at once, in an area that's not already crawling with enemy units if possible. After unloading, manouevre your battleships to points just off of coastal cities you plan to take. They pack a lot of firepower and can whittle a city's defences down to size so you don't waste nine tanks to take out one APC. In short, do it fast, short, and in a big way. The night is still young, so off I go into battle again! -- =========*davE*.....making the world safe for intelligent dance music.========= --(David Vessell)--(Bradley University Computing Services)-(da...@bradley.edu)--
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!cs.utexas.edu!uwm.edu!ux1.cso.uiuc.edu!bradley.bradley.edu!dave From: da...@bradley.bradley.edu (davE) Subject: Re: Civilization strategies (was Any civilization buffs...) Message-ID: <1992May17.020533.18618@bradley.bradley.edu> Organization: Bradley University References: <1992May15.161701.11611@cognos.com> <1992May15.222637.12240@saifr00.cfsat.honeywell.com> Date: Sun, 17 May 92 02:05:33 GMT Lines: 53 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit