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Article View: comp.sys.ibm.pc.games
Article #147

Re: Wolfenstien 3D

#147
From: ps... Paul S Secinaro
Date: Thu, 14 May 1992 16:18
24 lines
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In article <1992May14.1...@exu.ericsson.se> exu...@exu.ericsson.se (Tom Koziatek) writes:

>
>But UW is much more complex than W3D. Notice in UW that your screen 'bounces' as
>you walk, simulating real walking ? Or that UW has slopes, ramps, pits, etc ?
>I like W3D, but its only a graphic upgrade. Still flat floors, square edges, etc.
>UW  FELT like a real place.
>
>Now if they would concentrate on plot and storyline development.

I have no experience with UW, so I won't comment on that part of it,
but - is it just me or do most of the Apogee games lack a certain ...
depth?  They're fun to play for a while, but when you get right down
to it there isn't much to them.  The scenery doesn't vary much.  There
aren't many different things you can do (i.e. run, shoot, open doors -
that's about it in Wolf 3D.  Where's the plot?).

Paul


-- 
Paul Secinaro            | Synthetic Vision and Pattern Analysis Lab
ps...@kepler.unh.edu      | Dept. of Electrical and Computer Engineering
p_sec...@unhh.unh.edu  | University of New Hampshire
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Message-ID: <1992May14.161809.10360@nic.unh.edu>
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References: <57666@hydra.gatech.EDU> <SIEBERT.92May14131323@cachalot.cs.tu-berlin.de> <1992May14.132652.11035@exu.ericsson.se>

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Path: mbox-mo1.pugleaf.net!sparky!uunet!nic.unh.edu!kepler.unh.edu!pss1
From: ps...@kepler.unh.edu (Paul S Secinaro)
Subject: Re: Wolfenstien 3D
Message-ID: <1992May14.161809.10360@nic.unh.edu>
Sender: ne...@nic.unh.edu (USENET News System)
Organization: University of New Hampshire  -  Durham, NH
References: <57666@hydra.gatech.EDU> <SIEBERT.92May14131323@cachalot.cs.tu-berlin.de> <1992May14.132652.11035@exu.ericsson.se>
Date: Thu, 14 May 1992 16:18:09 GMT
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