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8 messages
8 total messages Started by Rin Stowleigh Thu, 14 Mar 2013 20:39
Sang Froid - Tales of Warewolves
#716684
Author: Rin Stowleigh
Date: Thu, 14 Mar 2013 20:39
23 lines
2136 bytes
I mentioned this game briefly in another thread, and that I was going
to keep an eye on it, but I had not played it at that time.

The beta is out now (official release early April I think), I've been
playing it, and definitely recommend it if you are interested in a
strategy game that mixes action / rpg elements in what I think is an
innovative way.

I have not had any problems with the beta and have not seen others
reporting problems on the Steam forums so I doubt stability will be an
issue for you.

Overall it's very well done and is receiving nothing but positive
praise from others that have played, based on a cursory scan of the
feedback in the forums.  

And, it's only $15 (actually $13.50 if bought before release).

So watch the video and see if it appeals to you.  I think it is pretty
well represented there.

http://www.youtube.com/watch?v=Ro_lZsbLpjM
Re: Sang Froid - Tales of Warewolves
#716685
Author: rms
Date: Thu, 14 Mar 2013 22:08
5 lines
1474 bytes
>So watch the video and see if it appeals to you. 

    Looks like a well-made game to me.

rms
Re: Sang Froid - Tales of Warewolves
#716686
Author: Rin Stowleigh
Date: Thu, 14 Mar 2013 23:58
15 lines
1788 bytes
On Thu, 14 Mar 2013 16:08:32 -0600, "rms"
<rsquiresMOO@MOOflashMOO.net> wrote:

>>So watch the video and see if it appeals to you. 
>
>    Looks like a well-made game to me.
>
>rms

Yes, once you factor in the gameplay itself, the art and music quality
it seems almost under priced.  However being newcomers they're
probably doing the right thing toward establishing themselves by doing
that.  Exposure on Steam should sell them a lot of copies.

Neat to see indie developers still innovating.
Re: Sang Froid - Tales of Warewolves
#716688
Author: Rin Stowleigh
Date: Fri, 15 Mar 2013 04:47
64 lines
4465 bytes
On Thu, 14 Mar 2013 23:49:14 -0500, Xocyll <Xocyll@kingston.net>
wrote:

>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
>of the porn spammer to utter  "The Augury is good, the signs say:
>
>>On Thu, 14 Mar 2013 16:08:32 -0600, "rms"
>><rsquiresMOO@MOOflashMOO.net> wrote:
>>
>>>>So watch the video and see if it appeals to you. 
>>>
>>>    Looks like a well-made game to me.
>>>
>>>rms
>>
>>Yes, once you factor in the gameplay itself, the art and music quality
>>it seems almost under priced.  However being newcomers they're
>>probably doing the right thing toward establishing themselves by doing
>>that.  Exposure on Steam should sell them a lot of copies.
>>
>>Neat to see indie developers still innovating.
>
>The cycle of the gaming industry it seems;
>New company forms, makes innovative game (or at least a game with some
>innovations in it,) crafts it carefully with lots of attention to
>detail, tests it fully and sells it at a reasonable price.
>
>Then they become big since the game is a major hit, and follow it up
>with something a bit less well crafted or well tested and the price goes
>up.
>Repeat until borged or until they become an UBI or EA and just produce
>the same old crap over and over again until; a new company forms, makes
>an innovative game ...
>
>Now if only some of the giants would just die already and stop flooding
>the market with crap games and lowering the expectations of the public.
>
>Currently playing Path of Exile and even in Beta, it's everything
>Diablo3 should have been.   It's got a few warts, but those are probably
>there deliberately for the beta (the fast reset of zones for one) or
>will be addressed before the game goes live.
>
>All Hail the Indies!  
>PC gaming will never die as long as the Indies are around.
>
>Xocyll

A lot of the really great games used to come out of nowhere from yet
unheard-ofs (small teams that were kind of the equivalent of todays
smaller indie teams).  There was a time when the good games just
appeared as though they teleported onto the scene.  And you could tell
the stinkers a mile away, because they could be easily identified by
how much pre-release hype had been created around it (like Romero
making us his bitch, etc).

I'm not sure that's as true as it used to be...  There have been some
hyped / anticipated titles that have turned out pretty well for me,
and there have been some indie titles that should have been promising
but weren't.

But this kind does kind of strike me the way the original Warcraft RTS
game did... maybe not quite that groundbreaking, nor will I
necessarily have as much fun with it, but it does invoke memories of
some of the good ole days of gaming.
Re: Sang Froid - Tales of Warewolves
#716687
Author: Xocyll
Date: Fri, 15 Mar 2013 04:49
48 lines
3121 bytes
Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
of the porn spammer to utter  "The Augury is good, the signs say:

>On Thu, 14 Mar 2013 16:08:32 -0600, "rms"
><rsquiresMOO@MOOflashMOO.net> wrote:
>
>>>So watch the video and see if it appeals to you. 
>>
>>    Looks like a well-made game to me.
>>
>>rms
>
>Yes, once you factor in the gameplay itself, the art and music quality
>it seems almost under priced.  However being newcomers they're
>probably doing the right thing toward establishing themselves by doing
>that.  Exposure on Steam should sell them a lot of copies.
>
>Neat to see indie developers still innovating.

The cycle of the gaming industry it seems;
New company forms, makes innovative game (or at least a game with some
innovations in it,) crafts it carefully with lots of attention to
detail, tests it fully and sells it at a reasonable price.

Then they become big since the game is a major hit, and follow it up
with something a bit less well crafted or well tested and the price goes
up.
Repeat until borged or until they become an UBI or EA and just produce
the same old crap over and over again until; a new company forms, makes
an innovative game ...

Now if only some of the giants would just die already and stop flooding
the market with crap games and lowering the expectations of the public.

Currently playing Path of Exile and even in Beta, it's everything
Diablo3 should have been.   It's got a few warts, but those are probably
there deliberately for the beta (the fast reset of zones for one) or
will be addressed before the game goes live.

All Hail the Indies!  
PC gaming will never die as long as the Indies are around.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: Sang Froid - Tales of Warewolves
#716689
Author: Xocyll
Date: Fri, 15 Mar 2013 09:45
110 lines
6078 bytes
Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
of the porn spammer to utter  "The Augury is good, the signs say:

>On Thu, 14 Mar 2013 23:49:14 -0500, Xocyll <Xocyll@kingston.net>
>wrote:
>
>>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
>>of the porn spammer to utter  "The Augury is good, the signs say:
>>
>>>On Thu, 14 Mar 2013 16:08:32 -0600, "rms"
>>><rsquiresMOO@MOOflashMOO.net> wrote:
>>>
>>>>>So watch the video and see if it appeals to you. 
>>>>
>>>>    Looks like a well-made game to me.
>>>>
>>>>rms
>>>
>>>Yes, once you factor in the gameplay itself, the art and music quality
>>>it seems almost under priced.  However being newcomers they're
>>>probably doing the right thing toward establishing themselves by doing
>>>that.  Exposure on Steam should sell them a lot of copies.
>>>
>>>Neat to see indie developers still innovating.
>>
>>The cycle of the gaming industry it seems;
>>New company forms, makes innovative game (or at least a game with some
>>innovations in it,) crafts it carefully with lots of attention to
>>detail, tests it fully and sells it at a reasonable price.
>>
>>Then they become big since the game is a major hit, and follow it up
>>with something a bit less well crafted or well tested and the price goes
>>up.
>>Repeat until borged or until they become an UBI or EA and just produce
>>the same old crap over and over again until; a new company forms, makes
>>an innovative game ...
>>
>>Now if only some of the giants would just die already and stop flooding
>>the market with crap games and lowering the expectations of the public.
>>
>>Currently playing Path of Exile and even in Beta, it's everything
>>Diablo3 should have been.   It's got a few warts, but those are probably
>>there deliberately for the beta (the fast reset of zones for one) or
>>will be addressed before the game goes live.
>>
>>All Hail the Indies!  
>>PC gaming will never die as long as the Indies are around.
>>
>>Xocyll
>
>A lot of the really great games used to come out of nowhere from yet
>unheard-ofs (small teams that were kind of the equivalent of todays
>smaller indie teams).  There was a time when the good games just
>appeared as though they teleported onto the scene.  

Oh I remember.

>And you could tell
>the stinkers a mile away, because they could be easily identified by
>how much pre-release hype had been created around it (like Romero
>making us his bitch, etc).

Although funnily enough since I didn't read trade mags I never
encountered Romero's Daikatana posturing.
I did hear about the Battlecruiser 3000 issues though.

These days I mostly ignore gaming news;  If a game is good it'll be
mentioned here, usually with a review.  What the game companies claim
their game is about/will do seems to rarely be true these days, so why
bother listening to them in the first place?

Just look at all the gameplay vids Blizzard posted during development of
Diablo3, then look at the actual game as delivered - two quite different
products.

No real point listening to them and getting excited about something
there's a very good chance they won't deliver.  Either never intended
to, found out it wasn't technically feasible or got forced to release 3
months or more ahead of schedule so they couldn't complete it in time.
That's assuming the game you're excited about doesn't get canceled
outright.

>I'm not sure that's as true as it used to be...  There have been some
>hyped / anticipated titles that have turned out pretty well for me,
>and there have been some indie titles that should have been promising
>but weren't.

Sometimes hype is justified, fans talking up the game because it's good,
not advertising drones trying to convince you it's good enough for you
to buy when they know it's not.

>But this kind does kind of strike me the way the original Warcraft RTS
>game did... maybe not quite that groundbreaking, nor will I
>necessarily have as much fun with it, but it does invoke memories of
>some of the good ole days of gaming.

Ahh the original Warcraft - I had many hours of fun with that.
Disappointed with Warcraft2 though since apparently Blizzard couldn't
manage an AI that could deal with walls, so they just removed walls from
the game.   Yeah that made a whole lot of sense in game, towns and such
under attack without even the simplest fortifications when throughout
history that's been the first thing people do in hostile areas, build
walls.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: Sang Froid - Tales of Warewolves
#716690
Author: Zaghadka
Date: Sat, 16 Mar 2013 05:27
87 lines
4913 bytes
On Fri, 15 Mar 2013 04:45:25 -0500, in comp.sys.ibm.pc.games.action,
Xocyll wrote: 

>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
>of the porn spammer to utter  "The Augury is good, the signs say:
>
>>On Thu, 14 Mar 2013 23:49:14 -0500, Xocyll <Xocyll@kingston.net>
>>wrote:
>>
>>>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
>>>of the porn spammer to utter  "The Augury is good, the signs say:
>>>
>>>>On Thu, 14 Mar 2013 16:08:32 -0600, "rms"
>>>><rsquiresMOO@MOOflashMOO.net> wrote:
>>>>
>>>>>>So watch the video and see if it appeals to you. 
>>>>>
>>>>>    Looks like a well-made game to me.
>>>>>
>>>>>rms
>>>>
>>>>Yes, once you factor in the gameplay itself, the art and music quality
>>>>it seems almost under priced.  However being newcomers they're
>>>>probably doing the right thing toward establishing themselves by doing
>>>>that.  Exposure on Steam should sell them a lot of copies.
>>>>
>>>>Neat to see indie developers still innovating.
>>>
>>>The cycle of the gaming industry it seems;
>>>New company forms, makes innovative game (or at least a game with some
>>>innovations in it,) crafts it carefully with lots of attention to
>>>detail, tests it fully and sells it at a reasonable price.
>>>
>>>Then they become big since the game is a major hit, and follow it up
>>>with something a bit less well crafted or well tested and the price goes
>>>up.
>>>Repeat until borged or until they become an UBI or EA and just produce
>>>the same old crap over and over again until; a new company forms, makes
>>>an innovative game ...
>>>
>>>Now if only some of the giants would just die already and stop flooding
>>>the market with crap games and lowering the expectations of the public.
>>>
>>>Currently playing Path of Exile and even in Beta, it's everything
>>>Diablo3 should have been.   It's got a few warts, but those are probably
>>>there deliberately for the beta (the fast reset of zones for one) or
>>>will be addressed before the game goes live.
>>>
>>>All Hail the Indies!  
>>>PC gaming will never die as long as the Indies are around.
>>>
>>>Xocyll
>>
>>A lot of the really great games used to come out of nowhere from yet
>>unheard-ofs (small teams that were kind of the equivalent of todays
>>smaller indie teams).  There was a time when the good games just
>>appeared as though they teleported onto the scene.  
>
>Oh I remember.

DOOM shareware. That f-ing game was everywhere in a week. Unbelievable.

>
>>And you could tell
>>the stinkers a mile away, because they could be easily identified by
>>how much pre-release hype had been created around it (like Romero
>>making us his bitch, etc).
>
>Although funnily enough since I didn't read trade mags I never
>encountered Romero's Daikatana posturing.
>I did hear about the Battlecruiser 3000 issues though.
>
>These days I mostly ignore gaming news;  If a game is good it'll be
>mentioned here, usually with a review.  What the game companies claim
>their game is about/will do seems to rarely be true these days, so why
>bother listening to them in the first place?
>

And G4 is becoming the Esquire channel, so I think you're in good
company. Too bad for Sasuke, though. I'm going to miss crazy Japanese
obstacle courses.

-- 
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
Re: Sang Froid - Tales of Warewolves
#716691
Author: Xocyll
Date: Sat, 16 Mar 2013 09:44
116 lines
6414 bytes
Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>On Fri, 15 Mar 2013 04:45:25 -0500, in comp.sys.ibm.pc.games.action,
>Xocyll wrote: 
>
>>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
>>of the porn spammer to utter  "The Augury is good, the signs say:
>>
>>>On Thu, 14 Mar 2013 23:49:14 -0500, Xocyll <Xocyll@kingston.net>
>>>wrote:
>>>
>>>>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
>>>>of the porn spammer to utter  "The Augury is good, the signs say:
>>>>
>>>>>On Thu, 14 Mar 2013 16:08:32 -0600, "rms"
>>>>><rsquiresMOO@MOOflashMOO.net> wrote:
>>>>>
>>>>>>>So watch the video and see if it appeals to you. 
>>>>>>
>>>>>>    Looks like a well-made game to me.
>>>>>>
>>>>>>rms
>>>>>
>>>>>Yes, once you factor in the gameplay itself, the art and music quality
>>>>>it seems almost under priced.  However being newcomers they're
>>>>>probably doing the right thing toward establishing themselves by doing
>>>>>that.  Exposure on Steam should sell them a lot of copies.
>>>>>
>>>>>Neat to see indie developers still innovating.
>>>>
>>>>The cycle of the gaming industry it seems;
>>>>New company forms, makes innovative game (or at least a game with some
>>>>innovations in it,) crafts it carefully with lots of attention to
>>>>detail, tests it fully and sells it at a reasonable price.
>>>>
>>>>Then they become big since the game is a major hit, and follow it up
>>>>with something a bit less well crafted or well tested and the price goes
>>>>up.
>>>>Repeat until borged or until they become an UBI or EA and just produce
>>>>the same old crap over and over again until; a new company forms, makes
>>>>an innovative game ...
>>>>
>>>>Now if only some of the giants would just die already and stop flooding
>>>>the market with crap games and lowering the expectations of the public.
>>>>
>>>>Currently playing Path of Exile and even in Beta, it's everything
>>>>Diablo3 should have been.   It's got a few warts, but those are probably
>>>>there deliberately for the beta (the fast reset of zones for one) or
>>>>will be addressed before the game goes live.
>>>>
>>>>All Hail the Indies!  
>>>>PC gaming will never die as long as the Indies are around.
>>>>
>>>>Xocyll
>>>
>>>A lot of the really great games used to come out of nowhere from yet
>>>unheard-ofs (small teams that were kind of the equivalent of todays
>>>smaller indie teams).  There was a time when the good games just
>>>appeared as though they teleported onto the scene.  
>>
>>Oh I remember.
>
>DOOM shareware. That f-ing game was everywhere in a week. Unbelievable.

Yeah I remember that - playing 0.99 which had no sound because the sound
blaster settings didn't work yet unless you had an SB Pro.

>>>And you could tell
>>>the stinkers a mile away, because they could be easily identified by
>>>how much pre-release hype had been created around it (like Romero
>>>making us his bitch, etc).
>>
>>Although funnily enough since I didn't read trade mags I never
>>encountered Romero's Daikatana posturing.
>>I did hear about the Battlecruiser 3000 issues though.
>>
>>These days I mostly ignore gaming news;  If a game is good it'll be
>>mentioned here, usually with a review.  What the game companies claim
>>their game is about/will do seems to rarely be true these days, so why
>>bother listening to them in the first place?
>>
>
>And G4 is becoming the Esquire channel, so I think you're in good
>company. Too bad for Sasuke, though. I'm going to miss crazy Japanese
>obstacle courses.

Not sure if I ever watched that.

I got kind of sick of gaming news when they became little more than
repeats of the company press releases with a lot of added RAH, RAH, RAH!
Ditto gaming mags that gave fantastic reviews to shit games because the
company bought a shitload of advertising.

If they're not telling the actual truth it's not news, it's just a
story, and frankly I have better things to do than listen to e-list
pseudo-celebrities yammer on about what they think the game might
actually be like based on some interview they had with a developer once
before the game was even an alpha or worse yet, they show a carefully
crafted, pre-rendered "gameplay video" that bears no resemblance to
anything you'll actually find in the game at release.

Most of gaming news nowadays seems to be little more than "we repeat
whatever the publisher told us and we don't check to see if it's true."

Bonus points if there's at least two hosts to the show and they spend a
significant amount of time bantering between "reviews" and "news"

I just don't see the point in watching tripe like that.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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