Article View: comp.sys.ibm.pc.games.strategic
Article #716689Re: Sang Froid - Tales of Warewolves
From: Xocyll
Date: Fri, 15 Mar 2013 09:45
Date: Fri, 15 Mar 2013 09:45
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6078 bytes
Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Thu, 14 Mar 2013 23:49:14 -0500, Xocyll <Xocyll@kingston.net> >wrote: > >>Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails >>of the porn spammer to utter "The Augury is good, the signs say: >> >>>On Thu, 14 Mar 2013 16:08:32 -0600, "rms" >>><rsquiresMOO@MOOflashMOO.net> wrote: >>> >>>>>So watch the video and see if it appeals to you. >>>> >>>> Looks like a well-made game to me. >>>> >>>>rms >>> >>>Yes, once you factor in the gameplay itself, the art and music quality >>>it seems almost under priced. However being newcomers they're >>>probably doing the right thing toward establishing themselves by doing >>>that. Exposure on Steam should sell them a lot of copies. >>> >>>Neat to see indie developers still innovating. >> >>The cycle of the gaming industry it seems; >>New company forms, makes innovative game (or at least a game with some >>innovations in it,) crafts it carefully with lots of attention to >>detail, tests it fully and sells it at a reasonable price. >> >>Then they become big since the game is a major hit, and follow it up >>with something a bit less well crafted or well tested and the price goes >>up. >>Repeat until borged or until they become an UBI or EA and just produce >>the same old crap over and over again until; a new company forms, makes >>an innovative game ... >> >>Now if only some of the giants would just die already and stop flooding >>the market with crap games and lowering the expectations of the public. >> >>Currently playing Path of Exile and even in Beta, it's everything >>Diablo3 should have been. It's got a few warts, but those are probably >>there deliberately for the beta (the fast reset of zones for one) or >>will be addressed before the game goes live. >> >>All Hail the Indies! >>PC gaming will never die as long as the Indies are around. >> >>Xocyll > >A lot of the really great games used to come out of nowhere from yet >unheard-ofs (small teams that were kind of the equivalent of todays >smaller indie teams). There was a time when the good games just >appeared as though they teleported onto the scene. Oh I remember. >And you could tell >the stinkers a mile away, because they could be easily identified by >how much pre-release hype had been created around it (like Romero >making us his bitch, etc). Although funnily enough since I didn't read trade mags I never encountered Romero's Daikatana posturing. I did hear about the Battlecruiser 3000 issues though. These days I mostly ignore gaming news; If a game is good it'll be mentioned here, usually with a review. What the game companies claim their game is about/will do seems to rarely be true these days, so why bother listening to them in the first place? Just look at all the gameplay vids Blizzard posted during development of Diablo3, then look at the actual game as delivered - two quite different products. No real point listening to them and getting excited about something there's a very good chance they won't deliver. Either never intended to, found out it wasn't technically feasible or got forced to release 3 months or more ahead of schedule so they couldn't complete it in time. That's assuming the game you're excited about doesn't get canceled outright. >I'm not sure that's as true as it used to be... There have been some >hyped / anticipated titles that have turned out pretty well for me, >and there have been some indie titles that should have been promising >but weren't. Sometimes hype is justified, fans talking up the game because it's good, not advertising drones trying to convince you it's good enough for you to buy when they know it's not. >But this kind does kind of strike me the way the original Warcraft RTS >game did... maybe not quite that groundbreaking, nor will I >necessarily have as much fun with it, but it does invoke memories of >some of the good ole days of gaming. Ahh the original Warcraft - I had many hours of fun with that. Disappointed with Warcraft2 though since apparently Blizzard couldn't manage an AI that could deal with walls, so they just removed walls from the game. Yeah that made a whole lot of sense in game, towns and such under attack without even the simplest fortifications when throughout history that's been the first thing people do in hostile areas, build walls. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border2.nntp.dca3.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!usenet.blueworldhosting.com!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xocyll@kingston.net> Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action Subject: Re: Sang Froid - Tales of Warewolves Date: Fri, 15 Mar 2013 04:45:25 -0500 Organization: A noiseless patient Spider Lines: 110 Message-ID: <s4p5k8ddqc3bmpl8mlhs9rt1glm5d1eqd2@4ax.com> References: <ouc4k89hlq5fs6u4mil5fcogc88ev33hn0@4ax.com> <khthlq$ome$1@dont-email.me> <tto4k8l0a0htnj4h0psr5mptcp7qha24rd@4ax.com> <9e95k8tg6qo7fi7a5ev2og8oe2vo8fonof@4ax.com> <ml95k8tgli9ctnpu6k3am3e7btmaa0in19@4ax.com> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="22084531c4201da1a0a697b65d9a9f01"; logging-data="12568"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19pDBBiPyisv4RY4m83CpN1" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:Y1mbo2YKpt5TA0ckqBvR/3onGpU= Bytes: 6128 X-Original-Bytes: 6073 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit