Thread View: comp.sys.ibm.pc.games.strategic
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Started by Peter Huebner
Mon, 19 Nov 2012 11:55
Fallen Enchantress
Author: Peter Huebner
Date: Mon, 19 Nov 2012 11:55
Date: Mon, 19 Nov 2012 11:55
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Is anybody else playing this new Stardock offering? I've explored into the world by starting, then deleting a few games so far, and played through once, ending with an enforced alliance victory. My biggest gripe so far is that the documentation is terribly inadequate -the pdf manual is well nigh useless, and the 'civilopedia' is hardly better (because you can't search keywords and it's badly organized). There is at least one hero trait that I've not found mention of anywhere in terms of what it does. There is one MAJOR quest that I have no idea how to complete with no explanation given. Apart from that - not a single glitch/bug/crash so far that I've seen. Some RPG elements in the way you develop your champions/heroes; but unfortunately you have to put up with being given 5 traits (randomly?) to choose from when one of the guys/gals levels up, and they're often not at all suited to the direction you want to develop that particular characer into. I'm going to have to test this some to find out if the choice of traits can be 'scummed'. Getting to choose betwen strength, swordsmanship, and 3 other similar traits is a pain in the arse if you're trying to promote a healer/lifemage for instance. By the same token, getting a hero that's got no magical ability at all leaves them somewhat useless on the battlefield. Gameplay is more or less standard 4x fare, considering a fantasy/magic world. A worthy grandchild to MoM. Graphics are a bit dark and dull for my liking, not that good for ageing eyes. The tactical battles are _much_ better than MoM, and I am still coming to grips with how some of the attributes, skills, traits, resistances, etc. pan out. This may take some time. The predecessor to this game was slammed for bugs and crashes in the tactical phase, haven't seen anything like that here yet. Overall I'd say this is one of the better strategy game releases I have seen for a good long time - considering that I'm a tbs & 4x fan. -P.
Re: Fallen Enchantress
Author: David Lamb
Date: Mon, 19 Nov 2012 15:15
Date: Mon, 19 Nov 2012 15:15
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On 19/11/2012 6:55 AM, Peter Huebner wrote: > Is anybody else playing this new Stardock offering? I've inherited it from having played their earlier Elemental: War of Magic game, which was an interesting idea with abysmal execution. Haven't played it yet -- been very busy with other things -- but home to try it out over Christmas. Your positive comments remove some of my trepidation. > My biggest gripe so far is that the documentation is terribly inadequate > -the pdf manual is well nigh useless, and the 'civilopedia' is hardly > better (because you can't search keywords and it's badly organized). Hmm. Is there a decent tutorial at this point? Don't think the beta had one however many months ago I looked at it. > Apart from that - not a single glitch/bug/crash so far that I've seen. Yay! as you note, that used to be a big problem. I needed lots of save files. I think there may have been a correlation with times I alt-tabbed out or left the game and had my screensaver kick in. > The tactical battles are _much_ better than MoM, That's really great, since it was apparently one of the things they indented to work very, very hard at achieving. Do you play the battles out or do you use auto-resolution? I seem to recall that back in the day one rarely dared to use auto because human tactics from a modestly-experienced player were so much better. OTOH if the AI is now very good at tactics, tactical battles might be too hard for a tactical novice like me. It used to be that stacks of multiple champions ruled. Have they restricted it to one champion per stack now? > Overall I'd say this is one of the better strategy game releases I have > seen for a good long time - considering that I'm a tbs & 4x fan. I'll try it out again, but probably not until too late to provide feedback to your post. Are the forums still dominated by haters?
Re: Fallen Enchantress
Author: Peter Huebner
Date: Mon, 19 Nov 2012 19:19
Date: Mon, 19 Nov 2012 19:19
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In article <k8difg$n6a$1@dont-email.me>, dalamb@cs.queensu.ca says... > > On 19/11/2012 6:55 AM, Peter Huebner wrote: > > Is anybody else playing this new Stardock offering? > > I've inherited it from having played their earlier Elemental: War of > Magic game, which was an interesting idea with abysmal execution. > Haven't played it yet -- been very busy with other things -- but home to > try it out over Christmas. Your positive comments remove some of my > trepidation. > > > My biggest gripe so far is that the documentation is terribly inadequate > > -the pdf manual is well nigh useless, and the 'civilopedia' is hardly > > better (because you can't search keywords and it's badly organized). > > Hmm. Is there a decent tutorial at this point? Don't think the beta had > one however many months ago I looked at it. There is a tutorial but they hardly need have bothered. It's only brief and only explains the very basic elements of how to play. > > It used to be that stacks of multiple champions ruled. Have they > restricted it to one champion per stack now? > There is no limitation. I ended up, in the one game I won, with a stack of 7 champions. Mostly that was because I was too busy building up my cities rather than creating troups. I will focus more on building troups in some future game(s). > > Overall I'd say this is one of the better strategy game releases I have > > seen for a good long time - considering that I'm a tbs & 4x fan. > > I'll try it out again, but probably not until too late to provide > feedback to your post. > > Are the forums still dominated by haters? I've spent about 1/2 an hour on the forums last night, there's a very nice stickied noob guide that I looked into; it has a lot more info in it than what's been offered up by Stardock. I looked through a few threads but didn't see any detractors, never mind haters. I need to spend a lot more time with this before I decide if it's a keeper or not. It certainly seems to be a slow moving game. In an easy mode large map with fast tech advancement I spent 13-14 hours (99 in- game years) before victory. Was nowhere near the end of the tech tree. Comparable maybe to Civ IV or V on a huge map? -P.
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