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Thread View: comp.sys.ibm.pc.games.strategic
5 messages
5 total messages Started by John Doe Thu, 03 May 2012 22:40
Did anybody play "Myst"?
#716530
Author: John Doe
Date: Thu, 03 May 2012 22:40
4 lines
1251 bytes
I remember seeing a lot about that game in the early days. I
remember seeing the cover picture or whatever of a fog/mist and
don't really remember what else was in the picture. Never played
it. Was it text based? Maybe like a picture book? 
Re: Did anybody play "Myst"?
#716531
Author: Peter Huebner
Date: Sat, 05 May 2012 02:30
22 lines
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In article <jnv1g0$el4$1@dont-email.me>, jdoe@usenetlove.invalid says...
> 
> I remember seeing a lot about that game in the early days. I
> remember seeing the cover picture or whatever of a fog/mist and
> don't really remember what else was in the picture. Never played
> it. Was it text based? Maybe like a picture book? 

Myst in my opinion was the single most over-hyped pixel-hunting 
'adventure' game of all times. The game they hyped and sold to non-
gamers. Because the pictures were so pretty.

It's an adventure, You look at gifs and you hunt around with the cursor 
until you find the right pixel. You click on it. Then you go some other 
place and hunt for another pixel. Then you figure out what to do with 
the crap you found. I _think_ occasionally you get a multiple choice to 
pick from, but I am a bit vague on that.

It's not my idea of fun. I got it as a freebie, maybe with a video card 
or something - I spent maybe a couple of hours with it and gave up in 
disgust, I'd hardly call it a 'game'.

But that's my take. ymmv ...
Re: Did anybody play "Myst"?
#716532
Author: Bent C Dalager
Date: Mon, 07 May 2012 09:39
22 lines
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On 2012-05-03, John Doe <jdoe@usenetlove.invalid> wrote:
> I remember seeing a lot about that game in the early days. I
> remember seeing the cover picture or whatever of a fog/mist and
> don't really remember what else was in the picture. Never played
> it. Was it text based? Maybe like a picture book? 

It's almost exactly like those solo adventure books with numbered
sections where you make a choice and go to some numbered other section
etc. except with stunning graphics and great atmosphere. Also some
visual and audio-based puzzles that you wouldn't get in a book.

I don't know how the visuals stand up today, been a while since I
played it, but I do understand there is an updated version with more
realtime-rendered graphics rather than the purely slideshow based
original and you probably want to check out that newer one.

Cheers,

Bent D.
-- 
Bent Dalager - bcd@pvv.org - http://www.pvv.org/~bcd
                                    powered by emacs
Re: Did anybody play "Myst"?
#716533
Author: Etal
Date: Fri, 11 May 2012 21:43
53 lines
3221 bytes
John Doe wrote:

> I remember seeing a lot about that game in the early days. I 
> remember seeing the cover picture or whatever of a fog/mist
> and don't really remember what else was in the picture. Never
> played it. Was it text based? Maybe like a picture book?

Quite a few played it i suspect, but due to the nature of the 
game(s) most would hang out in c.s.i.p.g.adventure not in 
c.s.i.p.g.strategic. (So i'm cross-posting this to a more 
relevant group.)

It is/was popular enough to have spawn 5 games in the main 
series, a sub-series of three games (Uru) plus Uru also have/had 
its own MMO.

<http://www.mobygames.com/game-group/myst-series>

If you are asking specifically of 'Myst I', it comes in three 
different flavors for the PC; the 1993 original, the 1999 
enhanced 'Masterpiece Edition' and then 'Real Myst' in 2000 with 
different gameplay mechanics. More recently this first game has 
been ported to various handheld devices.

I have the Masterpiece Ed. which i happened to replay just a few 
days ago, followed by Myst II and now Myst III. These three games 
are all fixed at a 640*480 resolution (though they get prettier 
for each game), while Myst IV has a higher resolution (like i 
presume Myst V also has).


Myst I (excluding Real Myst) & II are nodebased with a fixed 
number (1 to 4) of views you can look at, and turn to, at any 
node. Some directions you can only look at, perhaps zoom in at, 
while in other directions you can walk (as in jump to another node.)

Myst III & IV are also nodebased but at each node you have full 
freelook, 360 degrees around and from the ceiling to the floor.

In all you walk around solving various puzzles, which will open 
up new areas for you to explore on your way to solve the goal of 
the adventure. Often you have to figure out what the puzzles are 
and what the rules for them are all by yourself. To help you do 
this, one needs a keen observation of ones surroundings, but you 
will also find various journals from other people (that you only 
peripherally will interact with during cutscenes) so there is a 
fair bit of reading involved in playing these games.


-- 
"As the island slowly sank
  The loser finally broke the bank in the gambling room.
  The dealer said, "It's too late now. ..."
Re: Did anybody play "Myst"?
#716534
Author: rms
Date: Mon, 14 May 2012 03:54
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>Myst I (excluding Real Myst) & II are nodebased with a fixed number (1 to 
>4) of views you can look at

    Get Real Myst.  That's my advice for any newer generation of player. 
The only reason to play the original any more is to prepare yourself for the 
culture shock of struggling with the slideshow presentation of Riven.

rms 
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