Thread View: comp.sys.ibm.pc.games.strategic
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Started by Gandalf Parker
Tue, 27 Mar 2012 13:43
Conquest of Elysium 3 DEMO available
Author: Gandalf Parker
Date: Tue, 27 Mar 2012 13:43
Date: Tue, 27 Mar 2012 13:43
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A DEMO version of Illwinters new game, Conquest of Elysium 3, is now available at Desura.com http://www.desura.com/games/conquest-of-elysium-3 Purchase price for the full game is $30
Re: Conquest of Elysium 3 DEMO available - and after the demo the game
Author: Peter Huebner
Date: Fri, 13 Apr 2012 06:13
Date: Fri, 13 Apr 2012 06:13
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In article <XnsA02344667E383gandalfparker@199.245.68.61>, gandalf@the.dead.ISP.of.Community.net says... > > A DEMO version of Illwinters new game, Conquest of Elysium 3, is now > available at Desura.com > > http://www.desura.com/games/conquest-of-elysium-3 > > Purchase price for the full game is $30 Ok, I read some reviews, mostly Tom Chick's; I downloaded the demo and had a look at some yootoobe videos. I decided to buy the game. First impression: this thing, despite the complicated and exhaustive numbers that we are fed in the manual, plays like a lite random driven quickie. You can get lucky, play the dwarves and find 8 lightly defended mines inside of 5 minutes, start building up and waltz over the opposition. Or you may not see a mine for 1/2 an hour by which time that demonologist you run into has an army full of heavy hitters that turns you into a tiny bit of red-smear-on-the-tarmac roadkill. You may play a demonologist and not find a human settlement to get your sacrifices from until you're overrun by the wildlife that whittles down your recruits and you don't have an income to replace them 'cause there aren't any settlements ... ... similarly you may spend 1/2 an hour just running around trying to chase the wildlife off your villages and mines because they're spawning faster than you can chase them around --- bad spot to start, and you're screwed in other words. Wildlife and bandits can spawn at horrendous rates if you're unlucky. I tried playing a game with an AI ally --- don't do that! they took my mines, they took my villages, they took my citadel. They're worse than wildlife. I've won the game after 5 minutes because wildlife overran my unseen computer opponents' startup citadels. LOL. And lost a number of games in the same way (i.e. a porker pops out of the woods, takes my undefended castle and it's Game Over). Regadless of all that, and regardless of a nasty wee bug I found (merchant wanders across the map and suddenly all captains look like the merchant, so you can't find him ever again), this is a fun, super-qick lite tbs game. You start it up, play 20-50 turns, if it happens that you have a no win startup position just kill it and start from scratch. It's much more accessible and a lot more fun, as well as less tedious than dominions3 (i.m.o., and I can be a micro-management freak, but dom3 takes it too far some times) which I practically never play. High strategy it isn't, it's more of a lunchbreak or "beer'n pretzel" game, but it's fun (or did I say that already?). ymmv, imho, caveat emptor etc etc -Peter
Re: Conquest of Elysium 3 DEMO available - and after the demo the game
Author: Gandalf Parker
Date: Fri, 13 Apr 2012 12:40
Date: Fri, 13 Apr 2012 12:40
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Peter Huebner <no.one@this.address> contributed wisdom to news:MPG.29f28b47252881c19896a7@news.individual.net: > I tried playing a game with an AI ally --- don't do that! they took my > mines, they took my villages, they took my citadel. They're worse than > wildlife. Great writeup. One point Id make is the AI Ally thing... I love playing with AI Team members. I think they are great. Like the rest of the game, management is simple. If you want to keep it, leave at least one unit there to say "this is mine" and if you want your team member to have it then leave it unguarded as if to say "its ok if you take this" But a lot of that can also be skipped if you make make sure you have different resource needs. The game is very new but there is a barely started fan site www.CoE-3.com with a barely started fan Wiki. And one of the first things the players felt needed to be on the wiki was a nation compatability chart. Teaming Druid with Witch does not work well because they fight over resources. But Witch with Warlock works well, or Troll King allied with Dwarf Queen, or the Baron with the Hobbits. When I play with the AI as a team member: If we have the same resource needs then I have to leave guards on everything to keep him from taking my stuff. If we have different needs then we can share the map with only a few "accidental" grabs. I might be cynical but I find that game to be about the same as I get when playing with some random human on the net (and its even more irritating when a human does it) :) Gandalf Parker
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