Article View: comp.sys.ibm.pc.games.strategic
Article #716509Re: Conquest of Elysium 3 DEMO available - and after the demo the game
From: Peter Huebner
Date: Fri, 13 Apr 2012 06:13
Date: Fri, 13 Apr 2012 06:13
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3551 bytes
In article <XnsA02344667E383gandalfparker@199.245.68.61>, gandalf@the.dead.ISP.of.Community.net says... > > A DEMO version of Illwinters new game, Conquest of Elysium 3, is now > available at Desura.com > > http://www.desura.com/games/conquest-of-elysium-3 > > Purchase price for the full game is $30 Ok, I read some reviews, mostly Tom Chick's; I downloaded the demo and had a look at some yootoobe videos. I decided to buy the game. First impression: this thing, despite the complicated and exhaustive numbers that we are fed in the manual, plays like a lite random driven quickie. You can get lucky, play the dwarves and find 8 lightly defended mines inside of 5 minutes, start building up and waltz over the opposition. Or you may not see a mine for 1/2 an hour by which time that demonologist you run into has an army full of heavy hitters that turns you into a tiny bit of red-smear-on-the-tarmac roadkill. You may play a demonologist and not find a human settlement to get your sacrifices from until you're overrun by the wildlife that whittles down your recruits and you don't have an income to replace them 'cause there aren't any settlements ... ... similarly you may spend 1/2 an hour just running around trying to chase the wildlife off your villages and mines because they're spawning faster than you can chase them around --- bad spot to start, and you're screwed in other words. Wildlife and bandits can spawn at horrendous rates if you're unlucky. I tried playing a game with an AI ally --- don't do that! they took my mines, they took my villages, they took my citadel. They're worse than wildlife. I've won the game after 5 minutes because wildlife overran my unseen computer opponents' startup citadels. LOL. And lost a number of games in the same way (i.e. a porker pops out of the woods, takes my undefended castle and it's Game Over). Regadless of all that, and regardless of a nasty wee bug I found (merchant wanders across the map and suddenly all captains look like the merchant, so you can't find him ever again), this is a fun, super-qick lite tbs game. You start it up, play 20-50 turns, if it happens that you have a no win startup position just kill it and start from scratch. It's much more accessible and a lot more fun, as well as less tedious than dominions3 (i.m.o., and I can be a micro-management freak, but dom3 takes it too far some times) which I practically never play. High strategy it isn't, it's more of a lunchbreak or "beer'n pretzel" game, but it's fun (or did I say that already?). ymmv, imho, caveat emptor etc etc -Peter
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border2.nntp.ams3.giganews.com!border2.nntp.ams2.giganews.com!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Peter Huebner <no.one@this.address> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Conquest of Elysium 3 DEMO available - and after the demo the game Date: Fri, 13 Apr 2012 18:13:43 +1200 Lines: 59 Message-ID: <MPG.29f28b47252881c19896a7@news.individual.net> References: <XnsA02344667E383gandalfparker@199.245.68.61> Mime-Version: 1.0 X-Trace: individual.net Hw6kWwoeAw9Txe8qI4BoXQxXTYJEJI9M74jXylphLVLY4d4oFB Cancel-Lock: sha1:Ue9RhZFbCU1xLuM3fuayLrSr0ao= User-Agent: MicroPlanet-Gravity/3.0.4 Bytes: 3615 X-Original-Bytes: 3560 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit