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Thread View: comp.sys.ibm.pc.games.strategic
3 messages
3 total messages Started by John Doe Sun, 14 Aug 2011 07:15
Playing real-time strategy by voice
#716414
Author: John Doe
Date: Sun, 14 Aug 2011 07:15
34 lines
2217 bytes
Started by voice automating Supreme Commander 2. Kicked butt. Now 
I am working on Starcraft 2, to play against much better mouse 
slingers. The fact that you cannot plan ahead in Starcraft 2 (and 
most other RTS) greatly increases the difficulty of writing 
scripts/macros. I have completed a single script and beat an AI on
Very Easy and Easy. Of course that's not saying much, but it's a 
start. 

I love real-time strategy, but don't deny the fact that victory 
goes to the fastest clicker. One way around that is to play on a 
very small map and allow for scripting. Playing with the map 
completely exposed might help too. Unfortunately, all that stuff 
is shunned by the masses, for the obvious reason. 

There was a recent thread on the Blizzard Starcraft forum about 
the importance of scouting. But no amount of simple scouting will 
make up for the overwhelming advantage that chance gives to the 
faster clicker. If your opponent's scout makes it through your 
defenses, you can change your plans as fast as your opponent can 
adjust to what he saw. 

Next up, use a single script/macro to beat the AI on Medium. 

If I can beat Starcraft 2 players with a single script, they may 
as well have doo-doo for brains. 






-- 
I plan to use this single thread for a while to post about my 
progress voice automating Starcraft 2. 
Re: Playing real-time strategy by voice
#716416
Author: John Doe
Date: Mon, 15 Aug 2011 05:21
4 lines
1009 bytes
> Next up, use a single script/macro to beat the AI on Medium. 

Done.
On to the next level.
Re: Playing real-time strategy by voice
#716420
Author: John Doe
Date: Mon, 15 Aug 2011 18:24
6 lines
1382 bytes
Given Starcraft 2's lousy interface... Timing will remain an 
issue. Given that fact, the main goal is making the macro 
recording (including loose timing) as easy as possible. That means 
knowing what to build and when to build it, with timing. Easy 
recording is very important for adjusting strategy against mouse
slingers, and that's the name of the game. 
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