Article View: comp.sys.ibm.pc.games.strategic
Article #716420Re: Playing real-time strategy by voice
From: John Doe
Date: Mon, 15 Aug 2011 18:24
Date: Mon, 15 Aug 2011 18:24
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1382 bytes
Given Starcraft 2's lousy interface... Timing will remain an issue. Given that fact, the main goal is making the macro recording (including loose timing) as easy as possible. That means knowing what to build and when to build it, with timing. Easy recording is very important for adjusting strategy against mouse slingers, and that's the name of the game.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border2.nntp.ams2.giganews.com!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!de-l.enfer-du-nord.net!feeder2.enfer-du-nord.net!news.glorb.com!news.astraweb.com!border6.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Playing real-time strategy by voice From: John Doe <jdoe@usenetlove.invalid> References: <4e477614$0$3211$c3e8da3$88b277c5@news.astraweb.com> User-Agent: Xnews/2006.08.05 Date: 15 Aug 2011 18:24:25 GMT Lines: 6 Message-ID: <4e496459$0$30840$c3e8da3$f017e9df@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: 9bd69013.news.astraweb.com X-Trace: DXC=2dJKbHOeP5CjEc; hW[JGKHL?0kYOcDh@J^k^4DSOMk1OJDRdd]WTY9JKdim; <8^L; ACLLVSX7OlmJUoL1; 7T^m_IAT60<[L]fGAJM?IdDGoFkD Bytes: 1306 X-Original-Bytes: 1170 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit