Thread View: comp.sys.ibm.pc.games.strategic
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Started by YOUR REAL NAME
Sun, 24 Sep 1995 00:00
Empire II - Thoughts and Comments
Author: YOUR REAL NAME
Date: Sun, 24 Sep 1995 00:00
Date: Sun, 24 Sep 1995 00:00
45 lines
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3272 bytes
I've seen a lot of comments regarding Empire II, most of them negative
to some degree and most of those are negative because apparantly people
were expecting another World Domination game. The back of the box is
_not_ all that specific about the scale and types of battles but most of
the previews, reviews, etc by gaming magazines, as well as the
information released about the game itself beforehand, tended to say
pretty clearly what it was: A game more interested in battles and
different time periods. What I found funny was the comment on the box,
"Sure, other software has given you the fool's delight of conquering the
world a billion times over. But when you want to savor the subtle,
complex art of war...'. I can only assume it was meant to be humorous
since the first two games were World Domination.
I think this game does what it sets out to do very well. It gives the
player a 'feel' for each of the time periods that it covers in the game.
Nothing brought this more home to me until I played the Agincourt
Scenario, followed by Afrikorp and then Antietam. The tactics needed
were wholly different and _felt_ realistic even though the game system is
still fairly generic. Just as the original Empire and Empire Deluxe
managed to convey the idea of taking over a world even though it too was
very generic. Also, I like being able to finish a scenario in less than
an hour from time to time. The biggest complaint I have about the game
is how many casualties per battle there are. Admittedly I haven't played
it at a higher level of difficulty than the lowest yet, but I usually
manage to destroy most if not all of the enemy units before the end of
the battle. I have a feeling that tweaking the technology in scenarios
would make the battles a bit more realistic.
Back to the subject of the feel of the game though... I found it
accurately showed the ebb & flow of the desert battle in Afrikorp, the
usually close quarters fighting in the Agincourt scenario and to me the
Civil War battles just seemed 'right' (something that I have yet to see
with more 'advanced' games based on the Civil War - well, most of them).
Graphically, the game is adequate. The sound effects are 'cute' with
the screams in some of them but don't really add much after a while. The
manual is good although some of the explanations of the equations are
confusing. Overall, this is a good 'Beer and Pretzels' wargame that
still manages to reward good wargaming tactics (terrain use, awareness of
supply lines, indirect fire, etc). Down the road when scenarios are
available from the players of the game, it will become even better. At
this point I'd give it a letter grade of B.
Bob Gamble (he who hasn't figured out how to get his e-mail
in the From field on netscape)
Re: Empire II - Thoughts and Comments
Author: cas... Charles A Smith
Date: Sun, 24 Sep 1995 00:00
Date: Sun, 24 Sep 1995 00:00
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Like Bob Gamble, I too would give this game a solid "B." I am really impressed with the interface for creating new scenarios. Like Bob, I do not miss the world conquest of the earlier games at all. I much prefer the set-piece battles that have a historical feel. Still trying to get the modem connection to work. One more *very important* characteristic of the AI: As far as I know, it does NOT cheat. You can easily handicap yourself in the game to provide a greater challenge if you want. With some games, the more you dig inside them, the more shallow you realize they are. I think this game has depth, a sophistication hidden by a simple user interface. Once some of the more creative types among us figure out how to manipulate these underlying features... we are going to have more dyno-mite scenarios. Of course, the more I play, the more I wish for additional features: different terrain levels, terrain obstructions of line of site. I also become more appreciative of other features: the impact of supply on combat effectiveness and a morale breakpoint to name two. It's an elegant little game. Not earth shattering or something to set your eyes twirling like pinwheels. It's fun wargaming lite for people who like to tinker. Well worth the $35 I paid for it at Best Buy. Chuck Smith 8^)**
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