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Article View: comp.sys.ibm.pc.games.strategic
Article #4522

Re: Empire II - Thoughts and Comments

#4522
From: cas... Charles A Smith
Date: Sun, 24 Sep 1995 00:00
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Like Bob Gamble, I too would give this game a solid "B." I am really impressed
with the interface for creating new scenarios. Like Bob, I do not miss the
world conquest of the earlier games at all. I much prefer the set-piece battles
that have a historical feel.

Still trying to get the modem connection to work.

One more *very important* characteristic of the AI: As far as I know, it does
NOT cheat. You can easily handicap yourself in the game to provide a greater
challenge if you want.

With some games, the more you dig inside them, the more shallow you realize 
they are. I think this game has depth, a sophistication hidden by a simple
user interface. Once some of the more creative types among us figure out how
to manipulate these underlying features... we are going to have more 
dyno-mite scenarios.

Of course, the more I play, the more I wish for additional features: different
terrain levels, terrain obstructions of line of site. I also become more 
appreciative of other features: the impact of supply on combat effectiveness
and a morale breakpoint to name two.

It's an elegant little game. Not earth shattering or something to set your
eyes twirling like pinwheels. It's fun wargaming lite for people who like to 
tinker. Well worth the $35 I paid for it at Best Buy.

Chuck Smith 8^)**
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From: cas...@ksu.ksu.edu (Charles A Smith)
Subject: Re: Empire II - Thoughts and Comments
Date: 1995/09/24
Message-ID: <4453p4$cu0@fox.ksu.ksu.edu>
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