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Thread View: comp.sys.ibm.pc.games.strategic
4 messages
4 total messages Started by cr... Chris Rose Mon, 11 Sep 1995 00:00
Re: Axis & Allies for PC ?...
#3460
Author: cr... Chris Rose
Date: Mon, 11 Sep 1995 00:00
27 lines
1904 bytes
MC> My software development company is considering the prospect of
MC> developing a computer game similar to the Axis & Allies game
MC> concept with world map, powers, military units, turns, and
MC> user configurable rules and basically I would like comments,
MC> suggestions, advice, and opinions on the popularity and 
MC> saleability such a game would have.  Thanks in advance,


  I'd buy it, hands down.  As long as it was sufficiently similar to the
original game (yet, different enough not to violate copyright laws. ;), of
course, not sure how they'd "own" the happenings of WWII. :)
  I have heard at least 15 request for this game for the PC in the last 6
months alone.  These are only people with access to the net, who figured they
would ask in this base>  There is an infinite number of people out tehre who
LOVE games of that genre (yes, read: jusdt like A&A, no deviating! :), and who
would snap it up instantly. 

  I also LOVE Colonial Conquest for the Atari ST.  No wargame for my PENTIUM
(yes, a computer 10 years superior) has come close.  Check it out if you
haven't yet seen it, it would be a great grand-daddy type way the game could
be presented.  (scrolling map etc, all 6 major world powers etc etc)

  Please PLEASE let me know if this ever gets out of the planning stage.  (I
am assumign that you are just researching the idea right now. )  but I know
that any TRUE A&A-like fan (grin) would definately respond with their 3 cents.

 cr...@realm.tdkcs.waterloo.on.ca
Re: Axis & Allies for PC ?...
#3461
Author: eh... EH73
Date: Tue, 12 Sep 1995 00:00
6 lines
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I think it would be great.  I think there is a licensed version for the
CDI out right now but I am not sure.  I am really surprised no company has
tried to do this until recently.


Eric
Re: Axis & Allies for PC ?...
#3462
Author: n... Ash
Date: Tue, 12 Sep 1995 00:00
23 lines
1451 bytes
cr...@realm.tdkcs.waterloo.on.ca (Chris Rose) wrote:

(snip)

>  I also LOVE Colonial Conquest for the Atari ST.  No wargame for my PENTIUM
>(yes, a computer 10 years superior) has come close.  Check it out if you
>haven't yet seen it, it would be a great grand-daddy type way the game could
>be presented.  (scrolling map etc, all 6 major world powers etc etc)

>  Please PLEASE let me know if this ever gets out of the planning stage.  (I
>am assumign that you are just researching the idea right now. )  but I know
>that any TRUE A&A-like fan (grin) would definately respond with their 3 cents.

> cr...@realm.tdkcs.waterloo.on.ca

Man, Colonial Conquest was incredible.   I remember playing that with
a horde of friends on an ST about 6-7 years ago.  If Axis and Allies
comes out, make sure it is truly multiplayer.

BTW, was it just me, or did the player who went first (England, I
think) have a huge advantage?  The English player always used to
subvert everything on the second turn.  Or maybe I'm just bitter and
twisted....
Re: Axis & Allies for PC ?...
#3463
Author: n851... Somers Marl A
Date: Tue, 12 Sep 1995 00:00
43 lines
2555 bytes
In article <433gpl$r...@hyperion.mfltd.co.uk> n...@mfltd.co.uk (Ash) writes:
>cr...@realm.tdkcs.waterloo.on.ca (Chris Rose) wrote:
>>  I also LOVE Colonial Conquest for the Atari ST.  No wargame for my PENTIUM
>>(yes, a computer 10 years superior) has come close.  Check it out if you
>>haven't yet seen it, it would be a great grand-daddy type way the game could
>>be presented.  (scrolling map etc, all 6 major world powers etc etc)

Yepper! Like Sundog and DungeonMaster, years CC was YEARS ahead of its time.
What really amazes me in retrospect was the smooth & fast scrolling. Better
than alot of current games.

>>  Please PLEASE let me know if this ever gets out of the planning stage.  (I
>>am assumign that you are just researching the idea right now. )  but I know
>>that any TRUE A&A-like fan (grin) would definately respond with their 3 cents.

And there's got to be alot of us out here. Civilization-like, it's one game
that has maintained its playability over the years.

>Man, Colonial Conquest was incredible.   I remember playing that with
>a horde of friends on an ST about 6-7 years ago.  If Axis and Allies
>comes out, make sure it is truly multiplayer.
>
>BTW, was it just me, or did the player who went first (England, I
>think) have a huge advantage?  The English player always used to
>subvert everything on the second turn.  Or maybe I'm just bitter and
>twisted....

Actually, The English player DID have a huge advantage, although the Russian
player could buy giant troopstacks, that although of low quality, could
overwhelm the other players by shear numbers. 

The toughest country to play was Prussia: 
my sneaking suspicion is that the designers were a bit
Teutonophobic. No matter what you did, the other (computer) players would
seemingly ALWAYS gang up on poor little Prussia. After a couple of years of
playing CC, I could consistently win as any country EXCEPT Prussia, who
would often as not get the stuffings knocked out of it by everyone 
else (including the Japanese!). 

But hey, maybe I'M just bitter and twisted :)


Marl Somers
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