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Thread View: comp.sys.ibm.pc.games.strategic
7 messages
7 total messages Started by rdc... RDClark Sat, 09 Sep 1995 00:00
PzG: SB16 and No Problems?
#3396
Author: rdc... RDClark
Date: Sat, 09 Sep 1995 00:00
10 lines
869 bytes
I'd be interested in hearing from PzG owners who have an actual Creative
Labs SB16 and who are using digitized sounds in the game without
experiencing lockups.

If there are any, that is! :D

------------------------------------------------------------
|---RichC----------------------------Interfacing is easy---|
|---rdclark@aol.com-------Compatibility takes a lifetime---|
------------------------------------------------------------
Re: PzG: SB16 and No Problems?
#3397
Author: k... MHNGW94
Date: Sun, 10 Sep 1995 00:00
11 lines
819 bytes
RDClark (rdc...@aol.com) wrote:
: I'd be interested in hearing from PzG owners who have an actual Creative
: Labs SB16 and who are using digitized sounds in the game without
: experiencing lockups.

I'm currently using CD-ROM PzG 1.0 with NO patches whatsoever with SB.

I have yet to find a bug (incl. the "freeze").  I've played the game 
for hours (sometimes 8-hr marathons) with never a problem....

k
Re: PzG: SB16 and No Problems?
#3403
Author: m-wy... Winston Yen
Date: Sun, 10 Sep 1995 00:00
23 lines
1520 bytes
rdc...@aol.com (RDClark) writes:

>I'd be interested in hearing from PzG owners who have an actual Creative
>Labs SB16 and who are using digitized sounds in the game without
>experiencing lockups.

I own an SB16 ASP.  I bought it a little over two years ago when there was
only one version of the SB16.  I own the CD version of PzG (v1.0) and played
for quite a while a never had a problem.  A few months ago I applied the
v1.2 patch and since then have had only one lockup.

My SB16 is set up with default settings and with all my games I run with
the default SB16 settings.  I also run QEMM v7.5 on a Gateway2000 486 DX2/66.
My SB drivers are also the original ones that came with the board.  (Everything
works fine.  I didn't feel the need to update them. :)

Hope this helps.
Winston Yen
-- 
-----------------------------------------------------------------------------
Winston Yen -  Home Page: http://galt.cs.nyu.edu/students/m-wy0066/links.html
"I have suffered from being misunderstood, but I would have suffered a 
hell of a lot more if I had been understood." -- Clarence Darrow
Re: PzG: SB16 and No Problems?
#3404
Author: ull... Roberto Ullfig
Date: Sun, 10 Sep 1995 00:00
16 lines
1071 bytes
In article <42tdg4$r...@newsbf02.news.aol.com>, rdc...@aol.com (RDClark) writes:
|> I'd be interested in hearing from PzG owners who have an actual Creative
|> Labs SB16 and who are using digitized sounds in the game without
|> experiencing lockups.
|> 
|> If there are any, that is! :D
|> 
|> ------------------------------------------------------------
|> |---RichC----------------------------Interfacing is easy---|
|> |---rdclark@aol.com-------Compatibility takes a lifetime---|
|> ------------------------------------------------------------

I am one. I recently posted my experiences...

-- 
Roberto Ullfig - ull...@fnrobo.fnal.gov
Re: PzG: SB16 and No Problems?
#3400
Author: sl... Slang
Date: Mon, 11 Sep 1995 00:00
12 lines
751 bytes
MHNG/W94 (k...@acs.ryerson.ca) wrote:

: I'm currently using CD-ROM PzG 1.0 with NO patches whatsoever with SB.

: I have yet to find a bug (incl. the "freeze").  I've played the game 
: for hours (sometimes 8-hr marathons) with never a problem....

: k

I also use a SB16 with PG and have had no problems.Patched version.

                   Steve
Re: PzG: SB16 and No Problems?
#3402
Author: Martin Rapier
Date: Wed, 13 Sep 1995 00:00
20 lines
1150 bytes
sl...@unix.infoserve.net (Slang) wrote:
>MHNG/W94 (k...@acs.ryerson.ca) wrote:
>
>: I'm currently using CD-ROM PzG 1.0 with NO patches whatsoever with SB.
>
>: I have yet to find a bug (incl. the "freeze").  I've played the game 
>: for hours (sometimes 8-hr marathons) with never a problem....
>
>: k
>
>I also use a SB16 with PG and have had no problems.Patched version.

Me too, sorry......

Actually, I did have the system lock up when I was on version 1.0, but 
switching off the animations cleared that one. I don't think this was 
down to the SB16. I am on the floppy disk version (patched).

Cheers.
Martin.
Re: PzG: SB16 and No Problems?
#3414
Author: dk... David Michael Kass
Date: Thu, 14 Sep 1995 00:00
38 lines
2327 bytes
In article <436rpb$b...@acme.freenet.columbus.oh.us>,
Ken McDowell <kmcd...@freenet.columbus.oh.us> wrote:
>RDClark (rdc...@aol.com) wrote:
>: I'd be interested in hearing from PzG owners who have an actual Creative
>: Labs SB16 and who are using digitized sounds in the game without
>: experiencing lockups.
>
>I have a SB16 and the game used to lock up from time-to-time.  I turned
>the animation and music off. (the music is quite wimpy for a war game.)
>This action seemed to lessen the frequency of the lock ups, but not
>eliminate them.  So, now I simply save the game often and play for hours
>at a time without a lock up.  But if I don't save it---you got it, it
>locks up with the explosion sound.  Strange.

I've had much the same experience.  I didn't turn off the animations. I like to
watch them and tend to buy new units just to see what their animation is.  
After playing while saving frequently, I found that I don't need to save as
long as I let all the sound effects finish before moving the mouse (and
especially before clicking or scrolling).  Since I started doing that, I
haven't had a single lockup.  I found that waiting for the movement sounds
was especially important.  If I forget to wait, I generally immediately save
(otherwise the next combat will often lock up).

My only guess is that the lockup is due to a bus or disk conflict/bottle neck,
so letting the sounds end allows all the data off the bus.  Saving the game
would force the slow disk write which again clears everything off the bus.

Now that I've gotten into the habit of waiting, I don't find it to be a
problem--especially when compared with many of the other games on the
market.

					David Kass


-- 
David Kass				Caltech Grad Student
E-Mail: dk...@cco.caltech.edu		Planetary Science
Research: dk...@venus1.gps.caltech.edu
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