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Article View: comp.sys.ibm.pc.games.strategic
Article #581240

Re: Imperialism II - Still holds up

#581240
From: sb... sb
Date: Wed, 06 Mar 2002 11:15
36 lines
2623 bytes
"Bob Perez" <b...@planetperez.com> wrote in message news:<a643vv$bg7iq$1...@ID-109358.news.dfncis.de>...
> "sb" <sb...@my-deja.com> wrote in message > >
> 
> 
> > (need I mention that this is the reason why ImpII should have had some
> > kind of pbem support?).
> 
> That sounds like the perfect solution, this game SCREAMS out for PBEM
> support. If Space Empires IV ever fixes their PBEM support like they
> announced I'll probably go back to playing that again (if they have fixed it
> and I just missed the announcement, someone please let me know).

It became a standard joke in the end between Ben Polk and me about the
pbem. I used every occasion to press for it, but he says that it's
technically impossible. We'll just have to take his word for it.

At a different matter, I tried multiplayer (LAN) and it's actually
much disappointing because tactical battle is not an option. So all
battles are resolved automatically and they develop A LOT differently
than with tactical battles. Ie. in tactical battles you can with 100%
success take out a single gun fort with one horse artillery, one
cavalry and one other unit. You can't in a big number of cases without
tactical battle.

It sometimes becomes absurd. In one case I attacked a one-gune fort
with a few artillery and like 8 cavalry. Defender had just a general,
but won anyway.

I believe tactical battle was dropped from multiplayer because it was
believed to take too long time AFAIR. I don't understand why it
couldn't be left to the players to decide.

sb

PS: do note the option for multiplayer via multiple instances of
ImpII. I believe it is described somewhere in the FAQ.
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From: sb...@my-deja.com (sb)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: 6 Mar 2002 03:15:11 -0800
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