🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.strategic
Article #308340

Re: Caesar III - I really hate this level.

#308340
From: Bob
Date: Sun, 01 Nov 1998 00:00
72 lines
3052 bytes
>I have been playing for about TWO WEEKS now and I can't get my
prosperity
>above 47.  I am really, really, really frustrated.
>
>:     (The plan is): Eventually, the natives will make nice

I'm going to fire up the game (again) and send my legion against the
Indians. Let's see what happens :)

>
>expanding onto the eastern mainland, although I'll be damned if I can
>figure out how to make the main island and the native island alone
support
>5000 people.  I seem to have to sacrifice prosperity for population,
and
>vice versa.
>

Very true. I had 5500 people and 42 prosperity. Then I started making
statues etc. Anything they wanted to raise prosperity. The rating came
up to 46 and the people went down to 4500.

>I've complained about wolves before, and I don't think anyone wants
to
>hear me rhyme off the reasons they annoy me yet again.  But BOY do
they
>annoy me.  This is the logic as I see it:
>
>- If you surround wolves with aqueducts they'll leave you alone.
They
>won't die, of course, since they have plenty to eat in the 3x3
aqueducted
>

What I did was build a legion _before_ I connected with the last
bridge. When I connected I sent over the legion and wiped out all the
wolves. It worked.

If you figure out how to win this level _do_ post the answer here!


>have EVERYBODY leave EVERY OTHER CATEGORY in order to fill the
>high-priority category to maximum.  Let's say I have 30 labourers and
I
>set Water, Religion, and Industry to 1, 2, and 3.  Then it should set
10
>people to each of those, not 30 to Water and let the other two go
empty.
>Or at least there should be an option to do it that way.
>
>I didn't explain that very well, but I hope I made my point.
>

You did. I also find it poor to not be able to proportionate my
workers. Maybe a slider type of thingie instead of a check box for
on/off

>Anyway, I've ranted enough for now.  I really wish I could just
forget
>this level for the rest of my life.  It hasn't been fun for a long
time,
>and I just want to move on.  I spent a lot of time reading Mr.
Lester's
>friendly and informative posts, and I want to reiterate how glad I am
he's
>here.  But I really find this level a dud, and as much as I like and
>respect Mr. Lester, I can't get over the fact that the game would
have
>been a lot better if this level were more reasonable.

But not much more 'reasonable'. The game is hard. And that's a good
thing.
Technical Details
Message-ID: <71itub$sh5$1@news1.abac.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <36334ca6.0@news1.tm.net.my> <363390d9.202945839@news.mindspring.com> <36343b5a.0@news1.tm.net.my> <3637A792.3B558756@tdsnet.com> <718r26$ji5$1@news1.abac.com> <363cc54a.0@news.syr.edu>

Show Full Headers
Complete Article Headers
From: "Bob" <b...@abac.com>
Subject: Re: Caesar III - I really hate this level.
Date: 1998/11/01
Message-ID: <71itub$sh5$1@news1.abac.com>
X-Deja-AN: 407384199
References: <36334ca6.0@news1.tm.net.my> <363390d9.202945839@news.mindspring.com> <36343b5a.0@news1.tm.net.my> <3637A792.3B558756@tdsnet.com> <718r26$ji5$1@news1.abac.com> <363cc54a.0@news.syr.edu>
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Organization: A+Net
Newsgroups: comp.sys.ibm.pc.games.strategic
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit