Article View: comp.sys.ibm.pc.games.strategic
Article #308341Re: Caesar III - I really hate this level.(Spoiler)
From: henn...
Date: Mon, 02 Nov 1998 00:00
Date: Mon, 02 Nov 1998 00:00
156 lines
8103 bytes
8103 bytes
In article <71itub$sh5$1...@news1.abac.com>, "Bob" <b...@abac.com> wrote: This is the peacefull level 6 or 7? map in gaul with the natives and hills with farm land. > >I have been playing for about TWO WEEKS now and I can't get my > prosperity > >above 47. I am really, really, really frustrated. > > > >: (The plan is): Eventually, the natives will make nice > > I'm going to fire up the game (again) and send my legion against the > Indians. Let's see what happens :) I made about 3 mission posts when I wanted to colonize this part of the map. With the risk overlay you can see if there are any native problems. If you have risk areas the natives will trash you buildings. I had a hippodrome up in a small patch of red, 5000 bucks for that mistake. > > > > >expanding onto the eastern mainland, although I'll be damned if I can > >figure out how to make the main island and the native island alone > support > >5000 people. I seem to have to sacrifice prosperity for population, > and > >vice versa. > > People was not much of a problem for me, had 5400 as a peak, but to raise my prosperity up I had to trash anything below small casa. It went down to 4600, but as I made sure I had lots of insulie, the people filled in again and I won. > > Very true. I had 5500 people and 42 prosperity. Then I started making > statues etc. Anything they wanted to raise prosperity. The rating came > up to 46 and the people went down to 4500. > > >I've complained about wolves before, and I don't think anyone wants > to > >hear me rhyme off the reasons they annoy me yet again. But BOY do > they > >annoy me. This is the logic as I see it: > > > >- If you surround wolves with aqueducts they'll leave you alone. > They > >won't die, of course, since they have plenty to eat in the 3x3 > aqueducted > > > > What I did was build a legion _before_ I connected with the last > bridge. When I connected I sent over the legion and wiped out all the > wolves. It worked. I set the speed to 10 and well the wolves in. Later (when i have lots of cash) I make a legion or javalins and they kill the wolves. > > If you figure out how to win this level _do_ post the answer here! I solved it and will try to relate what I did to help others out. First thing I did was set the speed to 10 and wall in the wolves. I then surveyed the map and the empire to come up with a plan as to what to make and where to start my colony. There is an island on the south that has a small patch of farm land. Build small bridges (no sea trade) to connect that island with the main road from rome. I built a 7x7 area with a fountain surounded by gardens and houseing 2 from the road. Build up the farms and make and iron mine and 2 weapon factories. Open the trade route with the city that buys weapons. Now get people in and build up this island with a granery and market and temples and other things they need that you can fit into the island. Once you start making a profit from weapons trade build a bridge to the natives area and build mission posts. The posts dont need employes just road access so just build em on the natives roads and check to native risks overlay. On this new land I built up another 7x7 community. This is where you have to expand quick up to the farm area, since the farms on the island cant handle the extra load. In the new farm area, just make a few tent areas so your farms get workers. Make a bunch of graneries so you can crank out grain and meat, because you will need it! Dont make a community up on that hill you need all the space for farms and graneries! Make sure you are maxing out your marble,pottery and weapons trade. At the end of the mission I had 20000 gold so you dont have to worry to much. If you find you are getting short on employies just mothball the marble and weapon industrys. Once you get the native area popluated with a couple comunities (I only have 1 major 7x7 and a couple of 2x2 areas), you can move east from your first island. Make new comunities there and make sure you have 2 or 3 graneries getting food, a warehouse or 2, and 3 or 4 markets per each 7x7 block, to make sure you get villas. This is the hardest part since food has to travel very far for your markets. Make a few warehouses with funiture and pottery areas close by so you dont have to ship these things all over. Once you get about 5500 pop., with less than 50 prosperity bulldoze anything less than a small casa, unless you can up thier house. Not enough workers was always a problem for me. But that was not so bad , since I kept health/education as the lowest priority and had 10000 gold + for most of the game. I think a large (medium?) villa is the best you can get on this map since you only have 1 wine. So be very happy when you have 1 or 2 villas per 7x7 block. Dont be to worried about having houses right up next to a factory or granery. I was able to get those houses to medium cassa with plazas, statues and gardens. Most of what I did when everything was in place was to tweek the placement of things and fill in areas with gardens and statues. Food and goods distribution is a pain so you have to over compensate with extra graneries and markets, And if you notice an area that just can get food, bulldoze and put up statues or gardens. > > >have EVERYBODY leave EVERY OTHER CATEGORY in order to fill the > >high-priority category to maximum. Let's say I have 30 labourers and > I > >set Water, Religion, and Industry to 1, 2, and 3. Then it should set > 10 > >people to each of those, not 30 to Water and let the other two go > empty. > >Or at least there should be an option to do it that way. > > > >I didn't explain that very well, but I hope I made my point. > > > > You did. I also find it poor to not be able to proportionate my > workers. Maybe a slider type of thingie instead of a check box for > on/off I just had everything set to 1 with health/education at 2 and military at 3. (once i had my legion) > > >Anyway, I've ranted enough for now. I really wish I could just > forget > >this level for the rest of my life. It hasn't been fun for a long > time, > >and I just want to move on. I spent a lot of time reading Mr. > Lester's > >friendly and informative posts, and I want to reiterate how glad I am > he's > >here. But I really find this level a dud, and as much as I like and > >respect Mr. Lester, I can't get over the fact that the game would > have > >been a lot better if this level were more reasonable. > > But not much more 'reasonable'. The game is hard. And that's a good > thing. > Yeah this game is rough, but its fun! This next map looks like its going to be a real nasty challenge. Desert map(god I hate all the fires) with no farms and I need to get a really high prosperity. Maybe next week I will be able to post my solution for this map. Wondering when I am going to have time for Ceaser III, fallout 2, xenogears, diablo with friends online, heavy gear 2, starsiege tribes, and starcraft, Shane -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
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From: henn...@itech.net Subject: Re: Caesar III - I really hate this level.(Spoiler) Date: 1998/11/02 Message-ID: <71kpit$2ob$1@nnrp1.dejanews.com> X-Deja-AN: 407597534 References: <36334ca6.0@news1.tm.net.my> <363390d9.202945839@news.mindspring.com> <36343b5a.0@news1.tm.net.my> <3637A792.3B558756@tdsnet.com> <718r26$ji5$1@news1.abac.com> <363cc54a.0@news.syr.edu> <71itub$sh5$1@news1.abac.com> X-Http-Proxy: 1.0 x7.dejanews.com:80 (Squid/1.1.22) for client 151.196.106.86 Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Mon Nov 02 17:19:26 1998 GMT Newsgroups: comp.sys.ibm.pc.games.strategic X-Http-User-Agent: Mozilla/4.05 [en] (WinNT; I) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit