Article View: comp.sys.ibm.pc.games.strategic
Article #4034Re: PzG Navy contra arty (was Re: PzG Norway suggestions????)
From: Martin Rapier
Date: Wed, 27 Sep 1995 00:00
Date: Wed, 27 Sep 1995 00:00
29 lines
1758 bytes
1758 bytes
thierry@pfrec42.Paris01 (Thierry Lejealle) wrote: > > Okay arguing about realism in PzG is a bit sterile. >It's an excellent game butId oubt realism was the first goal... >Just look at the size of the unit... Between the taking of Sevastopol >or the main attack in Russia, there's quite a scale :) Yes, good point. >>Anyway, as I also said many posts ago, if you _really_ want to sink ships >>with artillery in PzG, but the 170mm gun. I've found that Ju88s and >>He177s work better (preumably the latter is the glider-bomb armed variant >>used at Salerno). > > That seems still quite strange to me... From what I gathered >it seems the german had a special stuka group trained against ships and >they were efficient. In the Pacific, ships were mostly sink by >torpedo or dive bomber, as the stuka is... Rarely by level bomber. >Or Am I wrong ? No, I think you are correct. Someone else pointed out that the Ju88 was originally designed as a dive-bomber, but it is treated as a level bomber in the game. In the Pacific, level bombing from B17s was pretty ineffective. I guess we'll just have to put it down to another historical inaccuracy in PG (like those 3 range SIG SPGs - real life max range 2500m). Cheers. Martin.
Technical Details
Message-ID:
<44bdhh$hvv@hippo.shef.ac.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<448hv1$i3m@hippo.shef.ac.uk> <4496ee$kc@lsi.lsil.com>Show Full Headers
Complete Article Headers
From: Martin Rapier <M.Ra...@shef.ac.uk> Subject: Re: PzG Navy contra arty (was Re: PzG Norway suggestions????) Date: 1995/09/27 Message-ID: <44bdhh$hvv@hippo.shef.ac.uk> X-Deja-AN: 110853947 references: <448hv1$i3m@hippo.shef.ac.uk> <4496ee$kc@lsi.lsil.com> organization: AQ, University of Sheffield , UK mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.strategic x-mailer: Mozilla 1.2N (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit