Article View: comp.sys.ibm.pc.games.strategic
Article #130Re: MoM: Death settlers?
From: wag... Erwin Wagner
Date: Mon, 20 Feb 1995 12:29
Date: Mon, 20 Feb 1995 12:29
27 lines
1813 bytes
1813 bytes
In article <D48px...@ns1.nodak.edu>, dhe...@plains.NoDak.edu (David R. Henry) writes:
|> Matthew E. Levy writes:
|>
|> >I could use just a little help about death settlers.
|> >
|> >OK, my ghouls kill merlins settlers, and I get death settlers. But they
|> >can not build death cities.
|>
|> That's because you have to buld them on the Graveyards. They're rare
|> little things that you often find near swamps.
|>
|> >I have heard that it has to be during a bad moon, but I haven't tried it
|> >yet. I also read somewhere that it had to be next to a death node.
|> >I do not recall ever seeing a death node. Does it exist? What only during
|> >bad moons? How do I find it?
|>
|> To create a Death Node, you have to corrupt a node of a wizard who has
|> life magic during a Bad Moon. Use the "Fnord" spell to finalize the ritual.
Is this really a "fnord"?? So finally I got my first one ;)
--
----------------------------------------------------------------------
Erwin Wagner wag...@informatik.tu-muenchen.de
wag...@mathematik.tu-muenchen.de
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!informatik.tu-muenchen.de!wagnere From: wag...@Informatik.TU-Muenchen.DE (Erwin Wagner) Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: MoM: Death settlers? Date: 20 Feb 1995 12:29:27 GMT Organization: Technische Universitaet Muenchen, Germany Lines: 27 Distribution: world Message-ID: <3ia1v7$ahj@hpsystem1.informatik.tu-muenchen.de> References: <3hvui3$lup@acmex.gatech.edu> <D48pxy.HGs@ns1.nodak.edu> NNTP-Posting-Host: hpzenger10.informatik.tu-muenchen.de X-newsreader: xrn 7.00 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit