Article View: comp.sys.ibm.pc.games.strategic
Article #91979Re: Caesar II...
From: Mark Butler
Date: Tue, 08 Oct 1996 00:00
Date: Tue, 08 Oct 1996 00:00
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1670 bytes
It is very similar to the original only with souped up graphics and the ability to direct the fighting of the armies. However I soon found that there wasn't much I could actually do with the armies (they start lined up face to face so not much room for maneuvering) and the computer general always (100%) took less causalities than me so I opted out of that part. As for the city building, it is almost exactly the same, a couple of new building types but the dependencies and requirements are the same....I have to admit it got pretty boring, I would set up a self-sufficient city that was profitable and then essentially just sit there and watch the years go by until I had amassed enough for the next level. Sorry, but I went all the way through and then removed it...sigh. -- Marks Palace at http://www.geocities.com/SiliconValley/1133 A place for Doc Savage, Conan, Comics, Games, Stories and more where actual "content" lives, not just a palace of links Richard A. Dixon <gt0...@acmey.gatech.edu> wrote in article <5376cv$2...@catapult.gatech.edu>... > > I'm wondering if anyone on here has Caesar II. If so, could you post a > review of it?? Mainly comparing it to Caesar(the original) and how much > success you've had with the game...
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From: "Mark Butler" <mb...@chevron.com> Subject: Re: Caesar II... Date: 1996/10/08 Message-ID: <01bbb559$deefe0c0$fc871b92@mbut-chvpke.sr.chevron.com> X-Deja-AN: 188126742 references: <5376cv$2me@catapult.gatech.edu> organization: Chevron newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit