Article View: comp.sys.ibm.pc.games.strategic
Article #91990Re: Anyone remember Omnitrend's Universe
From: Craig... Craig Hulett
Date: Mon, 14 Oct 1996 00:00
Date: Mon, 14 Oct 1996 00:00
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1755 bytes
In article <Pine.SOL.3.91.961011...@hgc.edu>, Tom Fulton <ful...@hgc.edu> wrote: >On 7 Oct 1996, Will Vale wrote: > >> > (There was some other game I played >> > where you could carry spare parts with you, and you could pop them into >> > your engine to repair damage, and some of the parts could be used for >> > different things, so even if you didn't have any spares, you could >> > always rearrange what you did have so that if engines were more >> > important to you than your weapons, you could swap a damaged engine >> > part for a functioning weapons part. >> >> Sounds like LightSpeed or HyperSpeed from Microprose. The swapping parts > >Actually, I think the game was called SunDog, which ran on the Apple II, >and was truly awesome for its time. Written by a guy named Bruce Webster, >who has a book out called "Pitfalls of Object-Oriented Development" in >which he talks about the development of that game. > >Ah, the good old days. > >Tom Yup, "Sundog: Frozen Legacy" if I remember correctly. First computer game I ever bought, got it along with my Apple IIC way back in 19-something-or-other. Excellent game, still kick myself for giving it away a few years ago to the guy I sold my Apple to... Craig
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From: Craig_...@alert.com (Craig Hulett) Subject: Re: Anyone remember Omnitrend's Universe Date: 1996/10/14 Message-ID: <53tfbs$6mv@natasha.rmii.com> X-Deja-AN: 189318992 references: <5393dr$61f@crcnis3.unl.edu> <01bbb42e$284ab2e0$45c809c0@titania.lightwork.com> <Pine.SOL.3.91.961011131106.15232B-100000@hgc.edu> organization: Alert Centre, Inc. newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit