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Article #91990

Re: Anyone remember Omnitrend's Universe

#91990
From: Craig... Craig Hulett
Date: Mon, 14 Oct 1996 00:00
30 lines
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In article <Pine.SOL.3.91.961011...@hgc.edu>,
   Tom Fulton <ful...@hgc.edu> wrote:
>On 7 Oct 1996, Will Vale wrote:
>
>> > (There was some other game I played
>> > where you could carry spare parts with you, and you could pop them into
>> > your engine to repair damage, and some of the parts could be used for
>> > different things, so even if you didn't have any spares, you could
>> > always rearrange what you did have so that if engines were more
>> > important to you than your weapons, you could swap a damaged engine
>> > part for a functioning weapons part.  
>> 
>> Sounds like LightSpeed or HyperSpeed from Microprose. The swapping parts
>
>Actually, I think the game was called SunDog, which ran on the Apple II, 
>and was truly awesome for its time. Written by a guy named Bruce Webster, 
>who has a book out called "Pitfalls of Object-Oriented Development" in 
>which he talks about the development of that game.
>
>Ah, the good old days.
>
>Tom

Yup, "Sundog: Frozen Legacy" if I remember correctly.  First computer game I 
ever bought, got it along with my Apple IIC way back in 19-something-or-other. 
Excellent game, still kick myself for giving it away a few years ago to the 
guy I sold my Apple to...

Craig
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From: Craig_...@alert.com (Craig Hulett)
Subject: Re: Anyone remember Omnitrend's Universe
Date: 1996/10/14
Message-ID: <53tfbs$6mv@natasha.rmii.com>
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references: <5393dr$61f@crcnis3.unl.edu> <01bbb42e$284ab2e0$45c809c0@titania.lightwork.com> <Pine.SOL.3.91.961011131106.15232B-100000@hgc.edu>
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