Article View: comp.sys.ibm.pc.games.strategic
Article #91989Re: Anyone remember Omnitrend's Universe
From: Tom Fulton
Date: Fri, 11 Oct 1996 00:00
Date: Fri, 11 Oct 1996 00:00
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On 7 Oct 1996, Will Vale wrote: > > (There was some other game I played > > where you could carry spare parts with you, and you could pop them into > > your engine to repair damage, and some of the parts could be used for > > different things, so even if you didn't have any spares, you could > > always rearrange what you did have so that if engines were more > > important to you than your weapons, you could swap a damaged engine > > part for a functioning weapons part. > > Sounds like LightSpeed or HyperSpeed from Microprose. The swapping parts Actually, I think the game was called SunDog, which ran on the Apple II, and was truly awesome for its time. Written by a guy named Bruce Webster, who has a book out called "Pitfalls of Object-Oriented Development" in which he talks about the development of that game. Ah, the good old days. Tom
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From: Tom Fulton <ful...@hgc.edu> Subject: Re: Anyone remember Omnitrend's Universe Date: 1996/10/11 Message-ID: <Pine.SOL.3.91.961011131106.15232B-100000@hgc.edu> X-Deja-AN: 188773383 sender: use...@merlin.hgc.edu (Action News Central) references: <5393dr$61f@crcnis3.unl.edu> <01bbb42e$284ab2e0$45c809c0@titania.lightwork.com> organization: The Hartford Graduate Center mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.strategic Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit