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Article #91989

Re: Anyone remember Omnitrend's Universe

#91989
From: Tom Fulton
Date: Fri, 11 Oct 1996 00:00
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On 7 Oct 1996, Will Vale wrote:

> > (There was some other game I played
> > where you could carry spare parts with you, and you could pop them into
> > your engine to repair damage, and some of the parts could be used for
> > different things, so even if you didn't have any spares, you could
> > always rearrange what you did have so that if engines were more
> > important to you than your weapons, you could swap a damaged engine
> > part for a functioning weapons part.  
> 
> Sounds like LightSpeed or HyperSpeed from Microprose. The swapping parts

Actually, I think the game was called SunDog, which ran on the Apple II, 
and was truly awesome for its time. Written by a guy named Bruce Webster, 
who has a book out called "Pitfalls of Object-Oriented Development" in 
which he talks about the development of that game.

Ah, the good old days.

Tom
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From: Tom Fulton <ful...@hgc.edu>
Subject: Re: Anyone remember Omnitrend's Universe
Date: 1996/10/11
Message-ID: <Pine.SOL.3.91.961011131106.15232B-100000@hgc.edu>
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