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Article #722522

Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)

#722522
From: Richard
Date: Tue, 21 Apr 1998 00:00
42 lines
2136 bytes
>Most of the time there's two sides to the argument -- or two ways of
>playing -- but the fact remains that some gamers feel multiplyer games
>played over the Internet can be ruined by players who don't 'play by the
>rules' as it were.
>
>What I would like to know is:
>
>* What games do you feel have been affected by this so far?


Diablo (note: the pk'ing was a nuissance, but it was the outright
cheating/hacking that made it really bad)
Ultima Online (player killing and stat macro-ing)
Most RTS games suffer from early rush tactics

>* What games do you see being affected in future?

Any RTS game
Any adventure style game containing significant rewards/penalties for
killing other players/being killed by other players (unless, of course, that
is the whole point of the game :)

>And:
>* What do you do to decrease the chance of this happening? Are there
>certain strategies, game configuration parameters, chat zones or methods
>of game hosting you use to minimise the chances of letting 'bad' players
>into or affecting your games?

* unless it is specifically the object of the game, minimize the rewards and
penalties of players killing other players.

* let the game creator allow/disallow player killing

* in RTS games, increase "peon" unit strength/armour.  or give every base
some built-in defense mechanisms.

*significant time must be spent on making the game as 'hack-proof' as
possible


-Richard Moss
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From: "Richard" <drm_n...@ro.com>
Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Date: 1998/04/21
Message-ID: <YbJ$3AVb9GA.159@newstoo.hiwaay.net>
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