Article View: comp.sys.ibm.pc.games.strategic
Article #716363Re: Shogun 2 thoughts - and poorly equipped siege help
From: Walter Dazinger
Date: Mon, 11 Apr 2011 11:36
Date: Mon, 11 Apr 2011 11:36
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2971 bytes
In article <MPG.280cd6669a04faa49897e0@news.demon.co.uk>, Angus wrote: >I'm sure I've got lots to learn with the game, but in Rome and Medieval >II I prided myself on keeping casualties to a minimum. Maybe Shogun II >accurately reflects the times, but it seems a bit like wholesale >slaughter. I always try to keep casualities low too, but it might be the wrong approach at least for ashigaru units and reflect history like you said. They are cheap, build fast and are more or less just meat shields/arrow magnets for the expensive units - with the exception of yari ashigaru against cavalry/generals. As for bow ashigari - dont waste their fire against armored units like samurai, they have almost no armor penetration. If you did not notice - you can combine almost depleted units after battle by just pulling icons over each other. >I still haven't worked out when you hold the pointer near a gate what >that rectangular (rhomboid) icon means. You can get the flame icon as >well, and the ladder one, which are pretty obvious, but...? I never noticed, but as I said I pretty much gave up on gates or siege battles at all. >> Pathing issues during siege battles really drive me nuts so I try to avoid >> them as much as I can. I usually siege them and wait for them to sally out, I >You and me both! I hadn't thought of that, I'll give it a go - thanks. I almost always works if you have aprox. even numbers, seems the AI hates sieges battles no less than we do :-) Just a little warning - if you siege during winter, you will loose men by attrition in enemy territory. >And at the early stage of the game that I'm at, all the strongholds, and >their surroundings have appeared pretty much identical. :-/ Probably a bug, I noticed it as well (starting in SW part of Japan) http://forums.totalwar.com/showthread. php/10126-Every-siege-i-played-so-far-takes-place-in-an-identical-fortress! WD
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Path: mbox-mo1.pugleaf.net!num2.nntp.dca.giganews.com!num1.nntp.dca.giganews.com!number.nntp.dca.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!goblin2!goblin.stu.neva.ru!newsfeed.utanet.at!newscore.univie.ac.at!aconews-feed.univie.ac.at!aconews.univie.ac.at!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic From: devnull@otech7.tuwien.ac.at (Walter Dazinger) Subject: Re: Shogun 2 thoughts - and poorly equipped siege help References: <MPG.280ba8ca4abd38b89897df@news.demon.co.uk> <4da2b827$0$38260$3b214f66@tunews.univie.ac.at> <MPG.280cd6669a04faa49897e0@news.demon.co.uk> X-Newsreader: News Xpress 2.01 Date: Mon, 11 Apr 2011 11:36:21 GMT Lines: 42 Message-ID: <4da2e7a7$0$89734$3b214f66@tunews.univie.ac.at> NNTP-Posting-Host: otech10.ias.tuwien.ac.at X-Trace: 1302521767 tunews.univie.ac.at 89734 128.131.140.111 X-Complaints-To: abuse@tuwien.ac.at Bytes: 2802 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit