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Article #716259

Re: Supreme Commander 2 voice-activated scripts

#716259
From: John Doe
Date: Thu, 30 Dec 2010 07:11
18 lines
1631 bytes
That stuff works well, but just in case it needs a better
explanation... 

In the first method... With nothing under the pointer, an idle
worker will be used. If a unit is under the pointer, the new task
will be appended to its queue. There is no reason to hover the
pointer over an idle worker, unless you are not sure whether that
worker is in fact idle. 

In the second method... The task is to be done immediately by a
busy worker that is under the pointer. It simply cancels the
worker's current queue and assigns it to the new task. 

Searching for an idle worker is programmatically more difficult,
otherwise the second method would do that instead of using the
first method to accomplish the same thing. 

:D 
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Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Supreme Commander 2 voice-activated scripts
From: John Doe <jdoe@usenetlove.invalid>
References: <4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com> <4ce97412$0$18677$c3e8da3$38634283@news.astraweb.com>
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