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Article View: comp.sys.ibm.pc.games.strategic
Article #715853

Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages

#715853
From: Martin Wallinson
Date: Fri, 14 May 2010 01:16
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On Thu, 13 May 2010 02:51:50 -0400, "Jim" <jim@wtf.invalid> wrote:

>The GameBryo engine is a pig IMO.  If you played Oblivion when it came out 
>you'd probably agree.  But thats only a small part of problem.

I did play Oblivion when it game out (on the same PC that I originally
had when I bought Civ IV), and I did crave better performance
(especially in outdoor environments) and never considered Oblivion a
top-notch performer, but the performance was good enough that I did
enjoy it for many hours.  I got a whole new rig a few months after I
finished Oblivion, and went back to some old saved games for some side
quest fun, and it was quite smooth by then, but still showed that it
wasn't as fast as some other engines.  But, for the time frame (spring
2006 I think), the eye candy in Oblivion was pretty good so it had a
little more excuse to be slow.

>A lot of calculations do happen every turn.  The game checks trade routes 
>for each city and has add culture to every tile in the cities radius and 
>check who owns it.  And since we longer have a retarded AI that takes up 
>more time.
>The turns on Civ3 got ridiculously long if you played a full huge map and 
>that's a much simplier game with no Python. 

Well back in the days of the 386, the original Civ could bog down at
times, but on a large map with lots of stuff going on, the actual
calculations needed to get the job done (versus how many actual
calculations might be taking place behind the scenes) shouldn't be
much more in the newer versions of the game than the old.  The routes
are prettier and we have zooming and camera angles and such, but the
number of tiles, approximate distances and such should be about the
same.
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NNTP-Posting-Date: Thu, 13 May 2010 20:17:24 -0500
From: Martin Wallinson <mwal2362@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
Date: Thu, 13 May 2010 21:16:54 -0400
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