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Article #715852

Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages

#715852
From: Jim
Date: Thu, 13 May 2010 06:51
13 lines
2667 bytes
"Martin Wallinson" <mwal2362@gmail.com> wrote in message 
news:6jomu5pvm60dcdlbt2sopn92vjbchm10jp@4ax.com...
> For those paying attention, there are two separate issues - speed of
> AI and game flow (Python) and graphics (who knows). I understand and
> spoke about one, someone else brought up the other you fuckin dolt.
The GameBryo engine is a pig IMO.  If you played Oblivion when it came out 
you'd probably agree.  But thats only a small part of problem.
A lot of calculations do happen every turn.  The game checks trade routes 
for each city and has add culture to every tile in the cities radius and 
check who owns it.  And since we longer have a retarded AI that takes up 
more time.
The turns on Civ3 got ridiculously long if you played a full huge map and 
that's a much simplier game with no Python. 
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From: "Jim" <jim@wtf.invalid>
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Subject: Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
Date: Thu, 13 May 2010 02:51:50 -0400
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