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Article View: comp.sys.ibm.pc.games.strategic
Article #713314

Re: Infantry tactics game?

#713314
From: Peter Knutsen
Date: Sat, 26 Jul 2008 17:45
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James McTavish wrote:
> "Dimensional Traveler" <dtravel@sonic.net> wrote in news:488ab217$0$17174
> $742ec2ed@news.sonic.net:
>>I'm confused by his thinking that real-time makes it _easier_ to control 
>>more units.  That's the complete opposite of reality.
> 
> Maybe because in most RT games you can lasoo multiple units and have them 
> all attack/retreat etc. RT is good only if it has pause and command feature 

Yes. The only way I can see that turn-based can work, at a reasonable speed, is 
if the units are fairly autonomous, especially if not given orders, or if they 
can be given conditional ordes such as "shoot if you see enemy uniforms".

> IMO and there are very few RT tactical games that have any realistic unit 
> data attached to them. They are mostly just based on hit points and that's 
> it.

I would want realism and lots of detail, yes. When playing traditional RTS games 
I don't bother much with combat anyway, preferring the focus on economy and base 
building. So this would be something very differet. Plus, I'm curious about and 
intersted in infantry tactics, so I figure I could learn a little from a good 
tactical game.

-- 
Peter Knutsen
sagatafl.org
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Date: Sat, 26 Jul 2008 19:45:06 +0200
From: Peter Knutsen <peter@sagatafl.invalid>
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Subject: Re: Infantry tactics game?
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