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Article #710201

Re: C&C Generals & Zero:Hour slowdown & stuttering

#710201
From: Iguana
Date: Wed, 28 Mar 2007 16:39
30 lines
2476 bytes
Wax wrote:

> running Windows XP and has 2GB of RAM.  This performance issue is more 
> severe with Hard opponents, but even a couple of Medium opponents can 
> trigger it.  Sometimes it gets so bad that the game becomes unplayable. 

So, does it start to swap when that happens, or not? Does your HDD LED 
blink constantly, or not, during the slowdown?

> Yet, newer games using the same engine like The Battle For Middle-Earth 
> series never give me that type of performance trouble.  The action can slow 
> down in large battles (especially with weaker hardware) but I don't get the 
> stuttering and momentary pauses that Generals and Zero Hour give me.

I recall reading all over the web that BFME & BFME2 games use an 
*improved* SAGE engine, so it might be the creators just plugged the 
holes while adding those 2-3 features to the engine. :)

> I really wish I could get to the bottom of it.  I'll see if anything you 
> suggest will help. 

Well, I don't know if you are the OP (e-mail's different), but I thought 
he has a weaker machine than yours. If you have 2 gigs of RAM, then 
those matches with slowdowns should be REALLY long, to get the slowdown, 
me thinks. You could try to contact the team behind the Boss Generals 
mod, as they seem to have a lot experience with SAGE engine's bugs and 
inner workings. Or just try the mod and see if the slowdowns will parish 
or delay.

Regards...
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From: Iguana <Iguana^MGT@email.t-com.hr>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: C&C Generals & Zero:Hour slowdown & stuttering
Date: Wed, 28 Mar 2007 18:39:50 +0200
Organization: Megatec (antispam: remove ^ from e-mail address)
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