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Article #710200

Re: CandC Generals Slowdown

#710200
From: Wax
Date: Mon, 26 Mar 2007 03:30
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"Iguana" <Iguana^MGT@email.t-com.hr> wrote in message 
news:eu68jh$6pc$1@ss408.t-com.hr...
>
> BTW, AI opponents need a lots of RAM, and/or the CPU power. Every AI 
> builds a lots of units, and then it needs to manage them, calculate paths 
> & decisions. The game goes much faster and needs less RAM e.g. if you play 
> with your 2 buddies vs 3 other humans, than if you play vs 3 AI's. If 
> possible, do not include much AI's if you don't have a heaps of RAM.


Regardless of the combinations of hardware and drivers I have used in the 
last four years, Generals and Zero Hour have always stuttered on me when 
playing in skirmish against the AI.  Even with my current rig which is 
running Windows XP and has 2GB of RAM.  This performance issue is more 
severe with Hard opponents, but even a couple of Medium opponents can 
trigger it.  Sometimes it gets so bad that the game becomes unplayable. 
Yet, newer games using the same engine like The Battle For Middle-Earth 
series never give me that type of performance trouble.  The action can slow 
down in large battles (especially with weaker hardware) but I don't get the 
stuttering and momentary pauses that Generals and Zero Hour give me.  I 
really wish I could get to the bottom of it.  I'll see if anything you 
suggest will help. 
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From: "Wax" <no@addy.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: CandC Generals Slowdown
Date: Sun, 25 Mar 2007 21:30:23 -0600
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