🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.strategic
Article #710056

Re: Supreme Commander Strategies?

#710056
From: Christian Fleischhacker
Date: Mon, 26 Mar 2007 08:20
28 lines
2524 bytes
Loren Pechtel schrieb:
> On Sat, 24 Mar 2007 01:56:36 GMT, John Doe <jdoe@usenetlove.invalid>
> wrote:
> 
>> I think without prebuilt units, there is a suggestion in the readme
>> file for a build order. I think you build enough metal extractor and
>> power units in order to build a land factory and produce an
>> engineer. Then either immediately produce some military units after
>> the engineer or have the engineer produce some point defenses. 
> 
> So far I've played one skirmish game.  It was on a large map--I simply
> picked the first one in the list.  It was amazing how useless the
> regular AI's were.
the normal AI doesn't pack a punch, as the "Supreme" AI does; Supreme AI 
builds more effective, but lacks the offensive qualities i.e.: the AI is 
too passive (even the "Horde" one). If you wanna you can go and check 
the official forums, there is Mod section with some AI modifications, 
but i haven't tried any one of these mod's yet.
> 
> For most of the game I wasn't threatened the least.  I thought I was
> going to complete the game with a loss of *ZERO* units but a tech-4
> gunship finally showed up and killed a few before my airforce got it.
> I had already killed 5 AI's by then.
> 
> Note the tech-4 sacred bot survives basically uninured when it's near
> a commander's death blast.  March through the base and then bring in
> the engineers to repair before hitting the next one.  Once I took so
> little damage I didn't even need the engineers!
Technical Details
Message-ID: <30e24$46078260$51df6512$30426@news.inode.at>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!newsfeed01.chello.at!newsfeed02.chello.at!news.inode.at.POSTED!not-for-mail
References: <Xns98F6B4778C4DCnobodythiscom@63.240.76.16> <oz%Mh.1166$YL5.437@newssvr29.news.prodigy.net> <O5dNh.93356$S%2.24687@newsfe06.phx>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!newsfeed01.chello.at!newsfeed02.chello.at!news.inode.at.POSTED!not-for-mail
Date: Mon, 26 Mar 2007 10:20:49 +0200
From: Christian Fleischhacker <smoerland@inode.at>
Reply-To: smoerland@inode.at
User-Agent: Thunderbird 1.5.0.10 (Windows/20070221)
MIME-Version: 1.0
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Supreme Commander Strategies?
References: <Xns98F6B4778C4DCnobodythiscom@63.240.76.16> <oz%Mh.1166$YL5.437@newssvr29.news.prodigy.net> <O5dNh.93356$S%2.24687@newsfe06.phx>
In-Reply-To: <O5dNh.93356$S%2.24687@newsfe06.phx>
Message-ID: <30e24$46078260$51df6512$30426@news.inode.at>
X-Complaints-To: abuse@inode.at
Lines: 28
NNTP-Posting-Host: 81.223.101.18 (81.223.101.18)
NNTP-Posting-Date: Mon, 26 Mar 2007 10:20:48 +0200
X-Trace: 30e2446078260f47ac0b730426
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit