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Article #710055

Re: Supreme Commander Strategies?

#710055
From: Loren Pechtel
Date: Sat, 24 Mar 2007 17:20
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On Sat, 24 Mar 2007 01:56:36 GMT, John Doe <jdoe@usenetlove.invalid>
wrote:

>I think without prebuilt units, there is a suggestion in the readme
>file for a build order. I think you build enough metal extractor and
>power units in order to build a land factory and produce an
>engineer. Then either immediately produce some military units after
>the engineer or have the engineer produce some point defenses. 

So far I've played one skirmish game.  It was on a large map--I simply
picked the first one in the list.  It was amazing how useless the
regular AI's were.

For most of the game I wasn't threatened the least.  I thought I was
going to complete the game with a loss of *ZERO* units but a tech-4
gunship finally showed up and killed a few before my airforce got it.
I had already killed 5 AI's by then.

Note the tech-4 sacred bot survives basically uninured when it's near
a commander's death blast.  March through the base and then bring in
the engineers to repair before hitting the next one.  Once I took so
little damage I didn't even need the engineers!
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From: Loren Pechtel <lorenpechtel@hotmail.invalid.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Supreme Commander Strategies?
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