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Article View: comp.sys.ibm.pc.games.strategic
Article #709993

Re: Some observations on Supreme Commander

#709993
From: John Doe
Date: Thu, 15 Mar 2007 01:32
51 lines
3421 bytes
Loren Pechtel <lorenpechtel@hotmail.invalid.com> wrote: 

> On Wed, 14 Mar 2007 04:31:15 GMT, John Doe 
> <jdoe@usenetlove.invalid> wrote: 
> 
>>Loren Pechtel <lorenpechtel@hotmail.invalid.com> wrote: 
>>
>>> 1)   If you're running it with two screens you *NEED* a 
>>> scrollwheel mouse--there appears to be no other way to 
>>> zoom/unzoom the second screen.  It's a lot easier even on the 
>>> main screen. 
>>
>>You mean using the mouse wheel/pointer to zoom/position is easier 
>>than moving the screen around by the pointer at the edge of the 
>>screen or pressing the arrow keys? Seems that way to me. It's one 
>>of those features I catch myself trying to use in another program.
>>Not much use for a minimap either IMO. 
> 
> How do you zoom the *SECOND* screen with the keyboard?  I sure 
> never found how. 

I don't know.

>>There is a problem with overly aggressive resource gathering. Used
>>to be, engineers would gather resources only when out of 
>>resources. Now, engineers gather resources even if you have tons 
>>of resources. They gather resources anytime your resource flow is 
>>negative. Hopefully that will be fixed in the next patch, or at 
>>least soon. 
> 
> So long as they don't go too far astray what's the problem?  I 
> wish they would be better at finding work like repairing anything 
> near them that was damaged. 

Exactly.

> The problem is that you can't really build as many units as the 
> threat would warrant.  The UEF 6 final battle is *HARD* because of
> this--you're hit by wave after wave after wave.  (Probably the 
> other final battles are also but I haven't gotten there yet.)  I 
> was using my strategic nukes as tactical weapons--I fired every 
> silo dry and all but one reload during that battle.  When Black 
> Sun was finally ready to shoot about all I had left were some subs
> and my gunships.  There were enough enemies out there that I 
> likely would have been overrun. 

I might do campaigns for learning how to play (if I didn't already 
know). To me, such a game is like chess, intended for play against
other people and to study during the off time. 

Have fun.
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Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Some observations on Supreme Commander
From: John Doe <jdoe@usenetlove.invalid>
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