Article View: comp.sys.ibm.pc.games.strategic
Article #709992Re: Some observations on Supreme Commander
From: Loren Pechtel
Date: Wed, 14 Mar 2007 23:14
Date: Wed, 14 Mar 2007 23:14
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4587 bytes
On Wed, 14 Mar 2007 04:31:15 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Loren Pechtel <lorenpechtel@hotmail.invalid.com> wrote: > >> 1) If you're running it with two screens you *NEED* a >> scrollwheel mouse--there appears to be no other way to zoom/unzoom >> the second screen. It's a lot easier even on the main screen. > >You mean using the mouse wheel/pointer to zoom/position is easier >than moving the screen around by the pointer at the edge of the >screen or pressing the arrow keys? Seems that way to me. It's one of >those features I catch myself trying to use in another program. Not >much use for a minimap either IMO. How do you zoom the *SECOND* screen with the keyboard? I sure never found how. >> 2) The comments about spending a lot of time with it zoomed so >> far out that units are only dots seems quite accurate. > >These two settings control strategic icons. >Options -- Gameplay -- Always Render Strategic Icons = On/Off >Options -- Video -- Level of Detail = Low/Medium/High >That setting adjusts strategic icon show distance. Low makes icons >show up sooner. > >I like the strategic icons. Looks like the next big thing in RTS. >And it's about time IMO. I was seeing them as strategic icons. >> 3) Beware of pathfinding problems. It looks like rather than >> slowing down when it gets stuck with pathfinding they took a >> different approach--quit trying. I sent a large force to a >> distant location and there was a mountain range that forced them >> to walk in a big bow shape rather than straight. Virtually every >> unit of mine came to a halt until I figured out what was up. > >I noticed that when I was messing around, but apparently few have >trouble with it in actual play. It's the only time it's happened to me although previously I noticed that it didn't do a good job going around a mountain. In this case I didn't even realize the mountain was there at first, it looked too much like the ground. Note, also, that it was *EVERY* unit of mine, not just the affected ones. >There is a problem with overly aggressive resource gathering. Used >to be, engineers would gather resources only when out of resources. >Now, engineers gather resources even if you have tons of resources. >They gather resources anytime your resource flow is negative. >Hopefully that will be fixed in the next patch, or at least soon. So long as they don't go too far astray what's the problem? I wish they would be better at finding work like repairing anything near them that was damaged. >Every indication so far is that this game will be supported to the >max. Keeping my fingers crossed. Looks like it's still selling. > >> 4) In the campaign, save before competing an objective. >> Sometimes the result is the map will be expanded exposing new >> threats that you are in no shape to deal with. (Spoiler examples >> below) >> >> 5) It's got unit limits that can be annoying at times. > >The series is known for large populations. >I guess you mean a campaign. The problem is that you can't really build as many units as the threat would warrant. The UEF 6 final battle is *HARD* because of this--you're hit by wave after wave after wave. (Probably the other final battles are also but I haven't gotten there yet.) I was using my strategic nukes as tactical weapons--I fired every silo dry and all but one reload during that battle. When Black Sun was finally ready to shoot about all I had left were some subs and my gunships. There were enough enemies out there that I likely would have been overrun.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newscon02.news.prodigy.net!prodigy.net!news.glorb.com!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.phx!newsfe11.phx.POSTED!53ab2750!not-for-mail From: Loren Pechtel <lorenpechtel@hotmail.invalid.com> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Some observations on Supreme Commander References: <hdJJh.33549$S%2.33152@newsfe06.phx> <nUKJh.5334$Um6.4618@newssvr12.news.prodigy.net> X-Newsreader: Forte Agent 4.1/32.1088 MIME-Version: 1.0 Lines: 81 Message-ID: <7l%Jh.22335$p17.12830@newsfe11.phx> Date: Wed, 14 Mar 2007 16:14:09 -0700 NNTP-Posting-Host: 70.180.209.157 X-Complaints-To: admin@cox.net X-Trace: newsfe11.phx 1173914051 70.180.209.157 (Wed, 14 Mar 2007 16:14:11 MST) NNTP-Posting-Date: Wed, 14 Mar 2007 16:14:11 MST Organization: Cox Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit