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Article #709980

Re: id Software CEO: piracy pushed us multiplatform

#709980
From: Quillyr
Date: Thu, 15 Mar 2007 04:24
28 lines
3022 bytes
"CoinSpin" <coin^spam^sp...@hotmail.com> wrote in message 
news:12vhd29acblnaa6@corp.supernews.com...
>
> You repeatedly deny that COPY PROTECTION will help solve the problem
> That is completely HYPOCRITICAL and NONPRODUCTIVE
>


The trouble is that there is no way to know whether copy protection would 
actually increase revenue or not.
It's impossible to run a true control test by including copy protection on 
one run and not on another, for obvious reasons.
As such, it cant be ascertained whether even one of the pirates would 
actually buy the game if it had perfect copy protection.

The real reason that id games might not be selling that well, is that 
they're not exceptional must haves anymore. Doom 3 and Quake 4 were ok 
games, but nothing more. It's the perception that a lot of money is lost 
because of piracy that gets the publishers up in arms, but it might well not 
be true. There are also a ton of competing options to PC games these days, 
consoles not least amongst them. That, and the huge increase in the 
development and complexity of gaming software, has made it that much more 
difficult for companies to turn a significant profit. As long as games get 
more exponentially more complicated, and have a shorter and shorter shelf 
life, the less chance there is of games making their publishers a fortune.

Shame really, those Ferraris cost a fortune. 
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From: "Quillyr" <Qui...@hotmail.com>
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Subject: Re: id Software CEO: piracy pushed us multiplatform
Date: Wed, 14 Mar 2007 22:24:19 -0600
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