Article View: comp.sys.ibm.pc.games.strategic
Article #709977Re: id Software CEO: piracy pushed us multiplatform
From: Shawk
Date: Tue, 13 Mar 2007 12:08
Date: Tue, 13 Mar 2007 12:08
44 lines
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3752 bytes
Edo wrote: > On Tue, 13 Mar 2007 08:44:10 +0000, pc games <pcgame...@yahoo.com> > wrote: > >> STOP DENYING PIRACY IS A MAJOR PROBLEM IN PC GAMES! >> STOP DENYING PIRACY IS A MAJOR PROBLEM IN PC GAMES! >> STOP DENYING PIRACY IS A MAJOR PROBLEM IN PC GAMES! >> STOP DENYING PIRACY IS A MAJOR PROBLEM IN PC GAMES! > > Okay, now you have me curious: did you type in all of the above by > hand, or did you use cut and paste? > > Also, the impact of piracy on PC game sales is -- as has been stated > several times already in this thread -- far less than the impact of > various other factors, the most important of which I personally > consider a general lack of balls in the industry. They all cater to an > audience of clue- and penniless 15-year-olds by regurgutating the same > tired tropes again and again, losing the business of their former > customer base, i.e. adult, relatively sophisticated, increasingly > embittered geeks with cravings to satiate and money to spend. > > Oh well. Perhaps the same thing will happen to the PC-games industry > as is happening to Hollywood now: as fewer and fewer people show any > interest in dull-witted, empty SFX-dominated "blockbusters" -- > partially, I think, because the entertainment preferences of the > masses are being catered to almost fully by celebrity trash culture > and "reality" TV -- there has been a steadily increasing trickle of > more offbeat, niche films (some of them poor, some of them quite good) > emerging from said metaphorical industry centre. Mayhap some new fad > will drive all the little kiddies away someday and make it necessary > for the games companies to start considering its older (former) > clientele again. > > Then again, it's easy for the industry to vilify their customers and > blame the perceived slump on precisely the one group of people they > should be catering to. That's corporate thinking for you. A bit like > those obnoxious unskippable anti-piracy trailers you get on DVDs you > *buy*. Ouch! > > Anyway, I'm beginning to ramble, which I'll happily leave to someone > who can do that more amusingly and/or insightfully. Personally I think you said it pretty well.
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news3.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!nntp.bt.com!news.bt.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 13 Mar 2007 07:07:30 -0500 Date: Tue, 13 Mar 2007 12:08:26 +0000 From: Shawk <shawk@clara.co.uk.3guesses> User-Agent: Thunderbird 1.5.0.10 (Windows/20070221) MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.adventure Subject: Re: id Software CEO: piracy pushed us multiplatform References: <hkcbv2th023nok6k3ioudddct1d73faq9t@4ax.com> <et4h3l$lg7$1@news.freedom2surf.net> <7cgcv2p78i3hjo8hj3erp33kqpb8g1ucip@4ax.com> <et5lo2$f2d$1@news.freedom2surf.net> <j6ocv2lhtd9qvd25801hqvesi78carm3ik@4ax.com> <ap2dv2tjv1ern1sm38k4gr1t779e049j2b@4ax.com> In-Reply-To: <ap2dv2tjv1ern1sm38k4gr1t779e049j2b@4ax.com> Message-ID: <DbidnbMereufCWvYnZ2dnUVZ8tfinZ2d@bt.com> Lines: 44 NNTP-Posting-Host: 81.154.38.232 X-AuthenticatedUsername: NoAuthUser X-Trace: sv3-OL9zrF3qhcslC2bSd7ZDNf0T/xQpYkcEuOnAxvJ+MIsnlJ2xpcMypaFUD3Iy0t1jcVTp/trwnT/dn66!7jm2MTI2L0zZdLnrw3mVilOncPJaIGQkl8pXjVbS/U8Xfi7gRfBTyJDNbZCHhI3zgFddcWA+nZI= X-Complaints-To: ab...@btinternet.com X-DMCA-Complaints-To: ab...@btinternet.com X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.34 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit