Article View: comp.sys.ibm.pc.games.strategic
Article #709875Re: Do only pirates reduce sales hence causing damage to PC Games?
From: Kasey Chang remove EATSPAM to re...
Date: Mon, 12 Mar 2007 17:24
Date: Mon, 12 Mar 2007 17:24
85 lines
5376 bytes
5376 bytes
"pc games" <pcgame...@yahoo.com> wrote in message news:kiq8v2l3qrqo6l6gqn2ff14e142bq6t233@4ax.com... > Suppose you want to play game "xyz" very much so you decide to get it, > and you have the following choices: > 1. Buy NEW factory sealed from your local store > 2. Borrow it from a friend cause your friend already bought it > 3. Buy the game in the Used 2nd hand market > 4. PIRATE it by illegally downloading from a P2P network > > Now what I'm saying is please choose number one, the one were you buy > the game NEW Factory sealed > Now choice 4 is illegal so I bet you will not try and defend it but > choice 2 and 3 are not illegal but at this point in time with the PC > Game market declining in sales those are choices we should avoid > That is really what I'm saying > Due to the decline in PC Game sales which is making less games being > made and released we should try and avoid using the 2nd hand market > and lending to friends cause both can reduce some sales False conclusion based on a bunch of assumptions: assumption 1) your friend ALWAYS have a copy of what you wanted assumption 2) 2nd hand market ALWAYS have a copy of what you wanted assumption 3) stuff's already available as warez assumption 4) you actually can afford ANY game you want assumption 5) the store always have what you wanted in stock I'll leave assumption 5 out since it makes the discussion rather moot if the game in question is not available. Unless it's a lousy console game you can really "finish" in a weekend, there's no way you'll find a used copy or a copy available from a friend within the first two or three weeks of release any way. And if the developers and copy protection do their job, nor will the pirated copy. Those generally appear about 1 to 2 weeks after the official release, and even then they often run into problems, and it generally takes 3-4 weeks to see stable warez. The developers, distributors, and retailers knows all this. The first 30 days of a release sees 80% of the sales revenue. After that, discounts, warez, and such take their toll so that the overall revenue increase will be minimal. If you really want to FULLY SUPPORT the PC game market, i.e. make sure you pump the MAX amount of your dollars into the industry, you need to buy the game at FULL PRICE, the day the game comes out. However, your original assumption also left out a couple more factors: a) If I can borrow "the game" from my friend, what would I do with the $$$ I originally allocated for "the game"? Should I buy "the other game" with it, so I can lend it to my friend so we'd be even and he won't call me a leech? b) If I can buy "the game" at 2nd hand store, thus save 50% (assume $25 savings) off retail, what would I do with that $25? Could I get another 2nd hand game with that $25, thus giving me TWICE the enjoyment? And the person who traded in those games, he got credit so he got MORE GAMES, didn't he? All these used games got to come from SOMEWHRE, which means SOMEONE DID buy new games, and traded them in. So someone got a part of their $$$ back to be invested on something else, perhaps new games, perhaps used games, perhaps others. It's MORE $$$ in the industry! You can't just hold up your side of the issue and proceed to eviscerate the stance without considering all the ancillary factors. -- --remove NOSPAMYOUIDIOT to reply, sp...@address.com is invalid-- K S C H A N G 77 (AT) PC Guru, web developer, gamer, Trekker H O T M A I L (DOT) COM database developer, idea man, IT dude --------------------------------------------------------------- "Do I know what I'm saying? Whatever it is I don't mean it."- Hawkeye
Technical Details
Message-ID:
<D1gJh.125$Um6.52@newssvr12.news.prodigy.net>Path:
mbox-mo1.pugleaf.net!g2news1.google.com!news3.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newscon02.news.prodigy.net!prodigy.net!newsdst01.news.prodigy.net!prodigy.com!postmaster.news.prodigy.com!newssvr12.news.prodigy.net.POSTED!506f7eb8!not-for-mailReferences:
<qa18v2t7g8vea6guk7nef8pd5082hi5so8@4ax.com> <45f4350c$0$20281$9b4e6d93@newsspool3.arcor-online.net> <kiq8v2l3qrqo6l6gqn2ff14e142bq6t233@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!g2news1.google.com!news3.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newscon02.news.prodigy.net!prodigy.net!newsdst01.news.prodigy.net!prodigy.com!postmaster.news.prodigy.com!newssvr12.news.prodigy.net.POSTED!506f7eb8!not-for-mail Reply-To: "Kasey Chang \(remove EATSPAM to reply\)" <ksch...@eatspamhotmail.com> From: "Kasey Chang \(remove EATSPAM to reply\)" <ksch...@eatspamhotmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.adventure References: <qa18v2t7g8vea6guk7nef8pd5082hi5so8@4ax.com> <45f4350c$0$20281$9b4e6d93@newsspool3.arcor-online.net> <kiq8v2l3qrqo6l6gqn2ff14e142bq6t233@4ax.com> Subject: Re: Do only pirates reduce sales hence causing damage to PC Games? Lines: 87 Organization: Self X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-RFC2646: Format=Flowed; Original Message-ID: <D1gJh.125$Um6.52@newssvr12.news.prodigy.net> NNTP-Posting-Host: 75.28.163.238 X-Complaints-To: ab...@prodigy.net X-Trace: newssvr12.news.prodigy.net 1173720291 ST000 75.28.163.238 (Mon, 12 Mar 2007 13:24:51 EDT) NNTP-Posting-Date: Mon, 12 Mar 2007 13:24:51 EDT X-UserInfo1: Q[RGW[KGVBTQBQTYNCOF_W\@PJ_^PBQLGPQRZ\YIJYWZUYICD^RAQBKZQTZTX\_I[^G_KGFNON[ZOE_AZNVO^\XGGNTCIRPIJH[@RQKBXLRZ@CD^HKANYVW@RLGEZEJN@\_WZJBNZYYKVIOR]T]MNMG_Z[YVWSCH_Q[GPC_A@CARQVXDSDA^M]@DRVUM@RBM Date: Mon, 12 Mar 2007 17:24:51 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit