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Article View: comp.sys.ibm.pc.games.strategic
Article #4464

C&C Review

#4464
From: e... Edward Boris
Date: Sun, 24 Sep 1995 00:00
63 lines
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C&C is great fun!  Like others have said the install program is first 
class.   I've been having a blast playing over the modem for 3 days now, 
and have played single player GDI up to level 5.  Here are some things 
i'd like to mention that many have not.

1. A MAJOR improvement to this type of game in general is the way the 
interface works.  It is Revolutionary, almost as good as the FOG OF WAR 
idea blizzard came up with.  This interface lets you keep building units 
while your in your opponents face kicking butt way across the board from 
your base.  By just moving your mouse a couple inches you can keep 
building units at home while you attack and give orders all over the 
board.  Remember in Dune 2 and Warcraft 1 you had to go back to your 
base, click on that building, and choose what you wanted to build.  This 
is a MAJOR improvement and makes game play MUCH easier.  Having all the 
build icons always available is perfect!  Good job Westwood.

2. Some of the units are fantastic.  The Commando unit is my favorite.  
Those flame guys and tanks are great too.

3. I really don't like how you have to load each ORCA aircraft with 
missles individually.  If you have a Helipad and buy a few extra ORCA's, 
one will land on the pad adn sit there.  While the others just sit on the 
ground by the pad with no missles.  You have to move one ORCA off and put 
the next one on the pad.  THis can get very tedious in a real-time game.  
A squad of 3 or 4 ORCA's pack some serious punch.  Especially good for 
taking out Harvestors and units in middle of board away from the SAM 
sites.  But its just too time consuming to keep 'em loaded and flying.

4. Nukes (NOD only) are just too powerful.  I thought my GDI spaced-based 
ion cannon was great, but then I got hit by a nuke and realized I only 
had a toy.  My ion cannon can severly damage some building, but unless you 
have some units nearby to finish off the building it survives.  The NUKE 
can take out buildings and do serious damage to surrounding buildings.  
Once he has the NUKEs he need only defend.

5. The Obelisk of light (NOD only) is a serious defense.  My opponent had 
a choke point entering his town (many scenarios have chokepoints) and he 
put up 2, count them 2!, Obelisks.  That coupled with SAM sites made it 
impossible to attack him or even drop some units by air.  There range is 
so great that they take out many units before they can even fire.

6. When you play modem and add computer opponents, why don't they build a 
base?!

7. Graphics were dissapointing.  I'd love to see these units in crisp 
clear SVGA.  Guess we'll have to wait for C&C 2 Tiberiam Sun.

My overall thoughts are that its a VERY fun game.  Best real-time game 
out to date.  But after seeing the FOG OF WAR i really hate my opponent 
getting to always see all my units in C&C.  There is little element of 
surprise if he knows how to use his radar.  Stealth tanks are great if 
you're playing the NOD side but die quickly.
   We've played several different modem scenarios and it seems that most 
of the tiberiam is away from your base, or in center of board.  Tiberiam 
is very limited, personally i don't like this.  It makes going after 
harvestors a good strategy.  Especially since Harvesetors cost so much, 
and bring home so little and move so slow.  A group of ORCA's or a gang 
of motorcycle rocket units can quickly get to them and have the firepower 
to kill them.  

Modem play is the way to play C&C.  

Ed
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From: e...@digital.net (Edward Boris)
Subject: C&C Review
Date: 1995/09/24
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