Article View: comp.sys.ibm.pc.games.strategic
Article #3519MOO: First Blood Bug
From: vaga... Douglas W Higgins
Date: Wed, 13 Sep 1995 00:00
Date: Wed, 13 Sep 1995 00:00
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2733 bytes
I play MOO a lot, and I do well on Hard, and have multiple wins on Impossible level. I say this so that you don't assume I'm a clueless newbie when you respond to my question. Ok, here's something that pisses me off in about 85% of the games I've ever played. I usually resolve the situation favorably in the end, but I wish it would not happen at all. Here's the scenario: 1. I colonize a planet A 2. An enemy B ship arrives in orbit around planet A 3. Enemy B transports arrive and captured planet A before I can get sufficient colonists to the planet. 4. My transports arrive and retake the planet. 5. Enemy B informs me that I committed an unwarranted act of war, and declares war on me. Additional: Frequently this has happened when Enemy B and I had a Non-Aggression Pact in place. Also: In the case of the Non-Aggression Pact, enemy troops were not sent from Enemy B until AFTER the Pact was signed, while it states in the rule book that all such attacks will end immediately upon signing the Pact. Although I realize that all such attacks which are en route at the time of the signing will continue regardless of the pact, I should restate that these attacks were not launched until after the pact was signed (and I have had Improved Space Scanners on several occasions with which I could verify this fact). So here's the questions: 1. Why does an enemy with whom I have a non-aggression pact attack and conquer my systems? 2. Why does the enemy's conquering of my planet NOT immediately start a war? 3. Why am I penalized diplomatically for starting a war, when in fact all I did was retake a planet that was justly mine to begin with? It seems to me that the blame for starting the war, and thus diplomatic penalties for starting a war, and possibly for breaking a non-aggression pact, should fall upon Enemy B. It is a minor nuisance at best, and an extreme pain in the ass at worst. Sometimes one can not afford to be involved in a war, either because one is already at war, or because in the early stages of the game the enemy species all have a distinct materiel advantage over you (especially in the higher levels). I guess what I'm really asking is: Has this problem yet been addressed by a patch? And if so, where is the ftp site? Doug
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From: vaga...@world.std.com (Douglas W Higgins) Subject: MOO: First Blood Bug Date: 1995/09/13 Message-ID: <DEuJ5A.I01@world.std.com> X-Deja-AN: 110054047 distribution: usa organization: The World Public Access UNIX, Brookline, MA newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit