Article View: comp.sys.ibm.pc.games.strategic
Article #308344Re: Caesar III - I really hate this level. SPOILERS
From: ch... Chris Schirlinger
Date: Wed, 04 Nov 1998 00:00
Date: Wed, 04 Nov 1998 00:00
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On 4 Nov 1998 14:28:42 -0500, satu...@newstand.syr.edu (Ayse) wrote: >Hi there, and thanks for your message. > >In article <363f64f...@news.cosmos.net.au> you wrote: > >You misunderstand me. There was no red risk for MONTHS, and then a red >risk suddenly appeared. I only realized this *after* the natives flipped >out. This has happened to me about three times. I know all about >building a road up to that last house, believe me. > >The only answer that has been suggested which made any sense to me was >that a walker may have missed a path for a while, and the red reappeared. >But I didn't get any warning message, and that's what I'm complaining >about. When the gods are angry, you get a warning -- is it too much to >ask for the same when the natives are angry? Or at least have some sort >of warning behaviour (natives waving torches) before your granaries go up >in flames? Ahh, sorry. Ok, in that case it seems the likely answer is the one you already have, that a walker hasn't gone past a native hut in a while and the red spot has come back. I agree that there should be a warning though, as the gods. Perhaps you should over compensate with Missions? As I mentioned, I had four. Since the natives had a rather convoluted path system and I didn't want to bother them too much, I placed the missions all over so the walkers generally only had two choices, go left, or go right. >: PROBLEM 2 : Wolves. > >I have taken care of the wolves with aqueducts. I still think that their >presence is annoying and doesn't add anything to gameplay. They're like >zebras that reproduce and can kill anyone instantly! The animals are a sort of after thought I think that don't really add much to the game. Sure they look pretty, but a herd of sheep sitting in the middle of the city blocking off 10 or so building sites and never moving is very annoying. The first mission with wolves all I heard was "growl...ARRGH" with no indication where it came from. It took me about 10 mins real time to find on wolf in the MIDDLE of a busy street, eating people and totally ignored by prefectures. >Thanks, though, for pointing out that prosperity only goes up once a year. >I didn't realize that. Perhaps I would have been able to increase >prosperity if I did more stuff in December. It's like all those people >who get married in December so that they can get all the tax benefits at >the end of the year. :) The annoying thing about the once a year prosperity thing (I should have warned you earlier) is that you can see "Your prosperity is raising" on the requirements screen in December and in January, your prosperity is EXACTLY THE SAME OR LOWER and the text "Some housing is holding your cities prosperity back" replacing it. Remove ALL tents. This I cannot enforce enough. Apparently The prosperous abhor campers. >Still hating this level (but doing better at it my fourth time through!) This was the level I nearly ditched the game for. It was fine up to the prosperity problem, since you only see a raise once a year, I would *fix* the problem and leave the machine on for a while to wait for the year to pass, find the problem wasn't fixed, repeat. I finished a novel and a technical magazine while I was waiting. :-) Share and Enjoy Chris
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From: ch...@is.co.za (Chris Schirlinger) Subject: Re: Caesar III - I really hate this level. SPOILERS Date: 1998/11/04 Message-ID: <3640b7fe.1430008@news.cosmos.net.au> X-Deja-AN: 408418837 References: <36334ca6.0@news1.tm.net.my> <363390d9.202945839@news.mindspring.com> <36343b5a.0@news1.tm.net.my> <3637A792.3B558756@tdsnet.com> <718r26$ji5$1@news1.abac.com> <363cc54a.0@news.syr.edu> <363f64f3.832854@news.cosmos.net.au> <3640aaea.0@news.syr.edu> X-Complaints-To: ab...@telstra.net X-Trace: nsw.nnrp.telstra.net 910212061 203.24.73.15 (Thu, 05 Nov 1998 07:41:01 EST) Organization: Telstra Big Pond Direct MIME-Version: 1.0 Reply-To: ch...@is.co.za NNTP-Posting-Date: Thu, 05 Nov 1998 07:41:01 EST Newsgroups: comp.sys.ibm.pc.games.strategic Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit