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Article View: comp.sys.ibm.pc.games.strategic
Article #308343

Re: Caesar III - I really hate this level. SPOILERS

#308343
From: ch... Chris Schirlinger
Date: Tue, 03 Nov 1998 00:00
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On 1 Nov 1998 15:32:10 -0500, satu...@newstand.syr.edu (Ayse) wrote:

>I still love this game in theory, but the "peaceful" level with three
>bridges and the natives and the nine-farm fertile area in the middle of an
>island is about to make me quit it forever.  It's not quite there yet, but
>it's close.  I am starting to suspect that if I don't build exactly the
---CUT---

When I first looked at this level, I couldn't believe you had to walk
your road down, build three bridges and place you entire starting
population including farms on a small island *WITH* wolves *AND*
natives. I spent about half an hour trying to find another route that
I must have missed  in the rocks to that nice farm land. Anyway, I
didn't find it, here is what I did to win...

Build your road and bridges to the island. Don't build a bridge over
to the natives yet. Build a starting pop and grow on the island till
you are using all three farms and have a LITTLE unemployment. (all
that was really obvious)

PROBLEM 1 : The natives : Ok, the native risk (red area) can be
reduced by missionary posts. Each post *seems* to have a area around
it where walkers from the post reduce the native risk to normal
territory. The walkers NEED roads and there is at least one hut (The
northern one, to the NE actually) that can't be reached by roads! I
had to build a road close to the red area (NEVER INTO IT) and then
build another missionary post near by. Once ALL the red is gone (It
took four posts with me but I was paranoid) you can walk through the
native areas and do anything you want. I never had any problems with
the natives but made sure there was NO red risk are before I let
anyone wander around.

PROBLEM2 : The Wolves : Sure, you can build some troops, Javelins are
nice, but they take up area which you need for population (There was
barely enough for me). I build a LOT of prefectures (4 on the island
side of the bridge and generally three instead of where ever I would
put one. This keeps the wolves down a little. Second, I watched where
the wolves went. Often, the walk in a pack over to the far left of the
screen, I just built a wall once the walked far enough over top the
left. I lost a little land, but during the game they move about in
their area, you can reduce their corral if you wish. The remaining
wolves (only two or three) were killed by prefectures which were
dismantled once they were dead. The wolves remained in the corral for
the rest of the game.

PROBLEM 3 : The Prosperity Rate : Population and the rest of the
requirement are easy enough. I managed about 1000 over the
requirement but prosperity was only 15 or something silly. To fix
that, try and get ALL buildings to the MAX you can get them to. Get
pottery up and running and respond to ALL "this building cannot
advance because it has no xxxxxx". My final employment rate was
terrible, I required 600 for education and only had 200 or something,
still, the schools with 2 of 10 workers STILL advances the buildings
near it, just not as fast or as well.
I spent a lot of time getting my farm houses (Usually just tents near
the far away farms to they would have workers near by) advanced. To
finally raise my prosperity level I had NO TENTS ANYWHERE on the map,
if I couldn't give them AT LEAST fresh water and a market, I flattened
them. On the wealth graph, there were no bars on the left most three,
all the bars were in the middle.
Prosperity was the hardest since it seems to only increase once a
year, you have to wait till december and then it raises or not. If it
doesn't the requirements screen will tell you if you click on
prosperity button and it will tell you why. Usually because you have
tents or others like shacks. Tents (Even three of four squares) REALL
holds your prosperity back.

Hope this helps, after re-reading it, it looks a little long winded.
Oh well

Chris
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From: ch...@is.co.za (Chris Schirlinger)
Subject: Re: Caesar III - I really hate this level. SPOILERS
Date: 1998/11/03
Message-ID: <363f64f3.832854@news.cosmos.net.au>
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