Article View: comp.sys.ibm.pc.games.strategic
Article #308338Re: CaesarIII - Market and granaries / warehouse problems
From: David Lester
Date: Mon, 26 Oct 1998 00:00
Date: Mon, 26 Oct 1998 00:00
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1884 bytes
You do need to have a granary or two near your housing; they aren't great for desirability, but they aren't dreadful, either. You can also offset the negative desirability with other things, like gardens or plaza. Don't forget that you need to use Special Orders on your granaries (access these by right-clicking on them) and set them to GO GET the food type you are farming. This will keep them well-supplied, and able to supply your markets well. David Lester Designer Calvin Kong wrote in message <36343...@news1.tm.net.my>... >Granaries are suppose to be bad for community . Cannot be put too close to >housing area . And further more , the new granaries will be too far from the >farm . > >I'm now on the level where on a very rocky map ( peaceful ) . The fertile >land is totally separated from my starting area and between that , is a >group of barbarians . In this map , I have built various community >everywhere in the map due to rocky terrain . The far most area from the >fertile land just can't get a chance to get the food . And I can't beat this >level because my prosperity is very low ( 29 and 50 is needed ) because my >house standard is very lousy due to unavailable of food supply in most of >the housing area . > >How to play this level ? I had met the requirement for others except >prosperity . > >Thanks >Calvin > >
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From: "David Lester" <d_r_l...@email.msn.com> Subject: Re: CaesarIII - Market and granaries / warehouse problems Date: 1998/10/26 Message-ID: <eFD0M#MA#GA.79@upnetnews03> X-Deja-AN: 405141854 References: <36334ca6.0@news1.tm.net.my> <363390d9.202945839@news.mindspring.com> <36343b5a.0@news1.tm.net.my> Newsgroups: comp.sys.ibm.pc.games.strategic X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit